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Coldfusionstorm Offline
#1 Posted : Wednesday, September 25, 2013 3:37:40 PM(UTC)
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As asked in title,

I have added the script for the music in my map but i still need to define
the song(s), that need to play, Where do i find the assets that are used in the editor so i can make maps, it kinda sucks without the music.
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CommieDog Offline
#2 Posted : Wednesday, September 25, 2013 8:13:21 PM(UTC)
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Do you have the mod-compatible version of WorldBuilder?

CommieDog: Because someone has to do your dirty work for you
Coldfusionstorm Offline
#3 Posted : Wednesday, September 25, 2013 8:51:16 PM(UTC)
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Im not sure, The World Builder reports.

WorldBuilder 2.0
Copyright
C 2007

Il try look for a Mod SKD world builder or something like that?, Where can i find the mod one.

(edit: im downloading this right now)

Downloads » Red Alert 3 » Modding and Mapping » Red Alert 3 Mod SDK World Builder - for patch 1.12

http://www.cnclabs.com/d.../downloader.aspx?id=1514

Edited by user Wednesday, September 25, 2013 8:53:10 PM(UTC)  | Reason: Not specified

Coldfusionstorm Offline
#4 Posted : Thursday, September 26, 2013 7:56:00 PM(UTC)
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i have downloaded the mod SDK, what do i do from here?.

I can't seem to find any reference to any THE Red alert music anywhere, or assets to download and include.
ZeroMD Offline
#5 Posted : Friday, September 27, 2013 12:01:59 AM(UTC)
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1: Add a reference to TRA in the worldbuilder include file
You can do this by opening the <RA3 folder>\Data\RA3_WB_1.12.cfg with notepad and adding
add-big TheRedAlert_1.1.big
To make things simple, you can copy that file to the <RA3 folder>\Data folder

2: Add a script to stop the default music and start a 2D sound loop
Add the 'TraMusic' sound to the script.
See the last part of my tutorial
TRA AI developer / hacker, TRA developer, TRA Music hacker, RA3 Trancending Mod creator
 2 users thanked ZeroMD for this useful post.
CommieDog on 9/27/2013(UTC), Coldfusionstorm on 9/27/2013(UTC)
Coldfusionstorm Offline
#6 Posted : Friday, September 27, 2013 1:18:49 PM(UTC)
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Thank you ZeroMD, I got it to work. This is exelent!, Can't wait to see what other assets is hidden away in the big file :D.

(ore gems for one :D ).

I also thanked you for the post, Because, you know, Thank you.

Edited by user Friday, September 27, 2013 1:19:34 PM(UTC)  | Reason: Not specified

cgf123` Offline
#7 Posted : Monday, September 30, 2013 8:25:35 AM(UTC)
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some maps from the TRA big still have that crash bug when you open them with WB -- seriously how do you edit them?
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!
ZeroMD Offline
#8 Posted : Monday, September 30, 2013 11:17:57 AM(UTC)
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Originally Posted by: cgf123` Go to Quoted Post
some maps from the TRA big still have that crash bug when you open them with WB -- seriously how do you edit them?


The Uprising maps, need the worldbuilder Expansion.
You can get it from Bibbers website.

There are a few maps that crash in the WB after editing.
The only way to edit those maps is using the original file and add all changes at once.
TRA AI developer / hacker, TRA developer, TRA Music hacker, RA3 Trancending Mod creator
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