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LG Gold Rush Canyon 3
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Oh boy! You're gonna like this. It plays differently than most. Due to lots of mesh polys, though, it chugs a little on my rig (an AMD Athlon64, Win XP, 4 Gb of memory, and a GeForce 8600 GS) and might chug on yours too, but I think you'll like this map despite it. It's fun!

I got a few scripts going on. Nothing really fancy, but it makes playing this fun and funny!

A few tips:

1 Don't build cargo drops near the south edge of your base (bottom). Due to the height, the cargo doesn't land where it should and even skids across the field.
2 Keep your eye on your back door. Lots of trouble will come through here when you play Hard and it's easy to overlook the door because of where it is.
3 Don't play against USA on Hard. It cheats, I tell ya! It cheats!


This is the made made in the tutorial "Advanced Map Making -- Making a height map". If you're interested in seeing the tutorial at CNC Labs, copy and paste the following URL into your web browser.

http://www.cnclabs.com/forums/cnc_postst12190_Advanced-Map-Making.aspx

The map was a hella lotta work. The ai kept finding the end points of paths, not the entire paths, so I had to change the cliffs in various ways to make this map play correctly. It took me DAYS to landform in places so that the AI could see most of it. And I had to compromise the paths to get the AIs to follow the whole route. Nevertheless, the AIs don't always do as expected, so this version is the best I can come up with. It works, and it's fun.

I want to hear comments. You can post comments on the tutorial page. Please! I busted my butt over this!


End briefing

General Lengo
File Size: 224.9 KB        File Type: .zip
Max Players: 2
Author: Lengo   
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