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Description
Casino - Resurrection Pack by Haubibban & cetx.

A pack of 9 casino maps, made by the most famous casino map-makers Haubibban and cetx!

The main difference of latest BALANCED-series casino is new prizes and gameplay features:
- Over 50 unique different prizes! The rewards have been split into rarities: Common, Rare, Epic and Legendary. First casino chooses the prize's rarity and only then gives you one.
- Middle Casino - spawns in the middle every few minutes and provides better rewards with higher chance, but still can give common prizes.
- Dynamic Oil Derricks - a classic feature from BALANCED-series maps. Oils update their positions every few minutes, blocking and unlocking Secondary Economy for players!
- Units you never seen before - casino gives you a chance to play with units you'll never see in a normal game: Militia Tanks, UN Humvees, Convoy Trucks, Laser Paladins, Massive Flying Tomahawk Missiles, Controllable Hellfire Drones and more!

List of maps:
- Casino - Resurrection Six v11 - 6-player FFA map. Includes custom random intros and easter eggs.
- Casino - Resurrection Five v7 - 5-player FFA map. The terrain is the same as on the Casino 5 Players BALANCED v5.
- Casino - Resurrection Four v8 - 4-player FFA map. The terrain is the same as on the Casino 4 Players BALANCED v1.
- Casino - Resurrection Three v6 - 3-player FFA map. The terrain is the same as on the Casino 3 Players BALANCED v2.
- Casino - Resurrection Two v8 - 1v1 map. A completely new map that introduces new type of casino 1v1 gameplay.

And 2v2 maps, which terrain is based on the previous ones, but slightly redesigned to suit 2v2 gameplay:
- Casino 2v2 - Resurrection Six v2
- Casino 2v2 - Resurrection Five v2
- Casino 2v2 - Resurrection Four v2
- Casino 2v2 - Resurrection Two v2

Maps don't use any map.ini files to provide stable gameplay in multiplayer. However, you might feel uncomfortable of some units not having icons or command buttons, so we included a small patch for individual installation. It doesn't affect the game, just makes the units in casino be more comfortable to control.
The patch is not mandatory for installation, so if you don't want your game to be considered Modified, you can ignore it.

Maps also introduce a significant amount of balance changes, like AFG Carpet Bombing being available only at Rank 3, or Superweapons becoming available after 30 minutes.
All balance changes can be found in ReadMe.txt files inside maps folders.


Date submitted: 7/26/2021
Date reviewed: 7/30/2021
File Size: 3.5 MB        File Type: .zip
Max Players: 6
Author: Haubibban   
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Description
map name: AODtankDefenceByThebunnybruce (zero hour)

author name: bruce (nick: thebunnybruce)

email: thebunnybruce007@gmail.com / mrbrucebentley@gmail.com

players: 7 player map, three to six hunman players vs one AI gla enemy

Game: command and conquer generals zero hour

map type: AOD (art of defence) cooperative team of human players vs one gla AI enemy

map goal: the player must stop the enemy from crossing the blue line untill the timer
has expired. capture the area over the blue line and then hold it.

strategies: players must build anti tanks, anti air and defence by the beacons shown on
map, each player has set units to build, some of the best tanks and troops are
avalible to build. players will get the standard general powers of the faction they
have picked. i recommend the heavy tanks in front, follow by powerfull anti tank and
anti troop behind them, then 'plenty' of anti air just behind them.
Your cash suplys are located to the west side of the map, and wont run out for the
entire game. all upgrades can be found in the suply center and black market.
File Size: 20.6 KB        File Type: .zip
Max Players: 6
Author: thebunnybruce   
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From the Author:
Urantian Conflict is one of the first maps to use the new scripting technique discovered by Fleetatks to give units to any player on the map. In the past, we could only script for the "Local Player" or the host of the game for online use. This map has over 1800 custom scripts to give any player, Human or AI, defensive turrets for their particular faction and start location. Power for these defenses is located off-map so strikes against the power grid won't shut down your opponent's defensive structure or their super weapon build up in most cases. So you'll need to play smarter or harder. Each power plant is removed as their corresponding turret is taken out so you're not left with units off-map. This map also employs a "Marker" unit to communicate across folders for AI scripting giving them the same advantages as their Human opponent(s). This "Marker" is also used to remove extra supply docks from unused start locations so each player will have to work with what they're given. A train running around the back of each base adds just one more way to mix up your attack strategies. Urantian Conflict is scripted for all eight rooms and should work great for multi-player online or skirmish use.
File Size: 561.6 KB        File Type: .zip
Max Players: 6
Author: Drummin   
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From the Author:
Multi-leveled Twisting pathways wind through the hills Known as the Badlands. Unlike most map configurations, base openings on this map face the outside of the map with bunkers placed for maximum protection. This map is intended to be a tank and infantry game... fighting your way through the trenches. Long-range units can pound you from canyons far away and are very hard to counter. Air units also have an unfair advantage on this map so there is the option to play without long-range or Air units built into the scripting. Either way you play it, you will find it challenging to conquer your opponent. A Raptor patrol squadron starts the opening movie by telling you of an approaching scout closing in on your position. You'll follow the Combat Bike at ground level as it approaches your base. Because of this, the movie is slightly different depending on your starting location. Enjoy!
File Size: 198.9 KB        File Type: .zip
Max Players: 6
Author: drummin   
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