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Description
Made By: AdrianeMapMaker
Suggest a Mission/Map Via Email = agentyves06@gmail.com

Map Story:

We Are The Last Man standing in the area , You and your team with Gign Commanders (Colonel Burtons)
Need to Survive the waves before they Got Pass in This Area And Destroy The Specified 7 Targets
... Before the Whole Reinforcement Battalion Got Arrived.

Additional Info:
This is Before The Attack The Canada SafeZone --
Same Logic as Original Humanity Last Hope but New Coding and Scripts
...
MapSize = Medium
Multiplayer : Yes
Available Also In Single Player
Max Players = 4
Zombie Mod Map
______________________________
The Map Had its Read Me File Dont Ignore it Before Playing The Map (How to Set The Map - read the readme File)

Read The Changes at the noted changes.txt

__________________________________
Zero Hour Version Is on the Making (p.s. Adriane)
__________________________________

Email Me and Give Some FeedBack About The Map (The Email = agentyves06@gmail.com)
Completed on 6,9,17 1:41:PM Released by CNCLabs on 6/18/17 7:30pm
File Size: 222.5 KB        File Type: .zip
Max Players: 4
Author: adrianemapmaker   
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Tag Map

Description
AoD map with "don't let them reach the end line" principal. You need to kill the bot before it reaches the end of the road. The attacks consist of 20 waves and 2 bosses at the end. Set the bot to Normal if you're new to AoD, to Hard if you're experienced with it, or Brutal if you've beaten the Hard one.

Complete replay: http://www.youtube.com/watch?v=FHYb6aHsWxM
File Size: 163.7 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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Tag Map

Description
Like on AoD maps, enemy units will be spammed onto the map. Your objective is to survive and destroy each wave. To do this, your team got 12 GLA rocket buggies and 4 Jarmen Kells, which will be divided amongst the players. At least one buggie must survive.

A recored game on this map (v5 RC1) is available on youtube: http://www.youtube.com/watch?v=hw07szYtgUI

To set the map difficulty, set the USA both to either normal, hard or brutal. Each level of increasing difficulty will add more challanges. Here you have a short overview:
* Normal: You will be faced with 8 waves containing small amounts of units.
* Hard: The 8 waves will contain more units and periodic airstrikes make it vital to pay attention.
* Brutal: The 8 waves will have even more units, and 2 extra, very hard, waves will follow.

For more info, instllation instructions and tips, see the included readme file.
File Size: 98.8 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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Tag Map

Description
Online only for the moment, AI not implanted. I am working on a version for the AI. Amount of Money in base: 60,000.00 and 3 oil Derricks,1 oil Refinery. For more Information read the Info text updated for the new version 2.
File Size: 228.5 KB        File Type: .zip
Max Players: 4
Author: Gamer   
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Tag Map

Description
The players are located in a territory of the Middle East, which is segmented in three levels. The players will start on the middle level. The lowest level is situated in the middle of the map. The middle level is surrounded by the higher level, which is located on the edge of the map. On the far edge of the higher level is rail route.

Every player will begin the game with two supply docks containing $40000. Additionally there are $30000 in each corner and four supply piles are located along each side of the map.

Furthermore the map contains a sea with an island in the middle. On that island the host is able to configure the rules of the match, such as super weapons, en-/disable aurora, en-/disable trading. In case trading is enabled a small peninsula will appear, on which the players are allowed to exchange money. Also keep in mind that while the peninsula is connected with the mainland through the game, the first island will disappear after 30 seconds to prevent the USA from fortifying it, since the GLA will be unable to reach it.

Specification:
* Dimensions: 360 x 450
* 1763 Objects
* 1 Train
* 8 Oil Derricks
* 12 Supply Docks (8x $30000, 4x $20000)
* 16 Supply Piles (each $3750)

Additional Features:
* higher camera
* elapsed time is shown
* adjustable rules: Allow Aurora, Super Weapons or Trade
* Scud-Bug FIX, Tunnel-Bug FIX, Anti Drop-Zone-Bug System, Anti Shadow-Fly System

Have Fun! Feed Back is welcome!

Note: Version 1.1 fixes the Object Creation Lists, which hopefully fixes any mismatches. If you experience any problems, restart the game before playing another map.
File Size: 328.8 KB        File Type: .zip
Max Players: 4
Author: good_weather   
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Tag Map

Description
This is a very detailed AoD map with a pretty complex map layout.

It features 10 waves of special units that you need to kill before they reach the end of the road. Each difficulty level of the both will affect the amount of units spawned on the map, so be sure not to start with brutal when you are not experience with AoD's!

Each player has a supply stash, a hospital, a refinery, and 3 oils. Particle Uplink Cannons are the only build able SW, and can be created by all factions.
File Size: 55.7 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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Tag Map

Description
Each player starts with 3 GLA buggies and 1 Jarmen Kell. Like on AOD maps, waves of enemy units will be spammed onto the map. Your goal is to survive and destroy each wave with your buggies. When you lose a buggy, it won't be replaced, so be very careful with them!

To set the map difficulty, set the USA both to either normal, hard or brutal. Hard will feature a bigger challenge the normal, and brutal will be more difficult then hard.

Note that bots (as ally) will not play and be inactive. When such a bot is on the map, you also won't lose when all your units have been destroyed, like is the case with all human players. Also note that the human players need to be in the first 4 slots of the game, if they aren’t, they won't get their buggies!

Some tips:
* When playing on hard or brutal, air strikes will be spawned onto the map at random intervals - as soon as you see the warning, make sure your buggies are moving (else there is a good chance they will be wiped out by the aurora's).
* Be very careful not to loose your Jarmen. You can use him to snipe infantry (esp. on brutal - wave 3), and to snipe other units and then capture them with infantry (ambush or para drop).
* If you want to take a break, put your units at the top of the map, unless drawing attention, they won't be attacked. Be sure to help your team players out though!
* Don't forget to upgrade your buggy ammo at your black market!!
File Size: 95.1 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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Tag Map

Description
A totally new concept - random tidal effects - on a very detailed and well balanced map. Enjoy the amazing detailed terrain and create new strategies that use the tides to your advantage!

On top of the normal version the following ones are also available: No SW, Limited (3bm,3dz,6hack) and No Money.

Reviewer note: This map is not setup for skirmish, but AI does play well on the map.
File Size: 204.8 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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32651 downloads

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Tag Map

Description
AoD map with "don't let them reach the end line" principal. You need to kill the bot before it reaches the end of the road. The attacks consist of 20 waves and 2 bosses at the end. Set the bot to Normal if you'r new to AoD, to Hard if you'r experienced with it, or Brutal if you've beaten the Hard one.

Reviewer Note: Original author unknown. Not a highly detailed map but fast and fun to play.
File Size: 21.6 KB        File Type: .zip
Max Players: 4
Author: [RTS]BN+VS*   
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Tag Map

Description
From the Author:
Online only for the moment, AI not implanted. I am working on a version for the AI. Amount of Money in base: 60,000.00 and 3 oil Derricks,1 oil Refinery. For more Information read the Info text. Gamer
File Size: 227.7 KB        File Type: .zip
Max Players: 4
Author: Gamer   
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Tag Map