Weather SnowEnabled = yes ; enable/disable snow on the map. SnowTexture = ExSnowFlake.tga ; texture used for each snow particle. SnowBoxDimensions = 100 ; width/height of box around camera containing snow. SnowBoxDensity = 1.4 ; amount of snow particles per world-unit. Raise to increase particle count. SnowFrequencyScaleX = 0.0533 ; speed of side-to-side wave movement. SnowFrequencyScaleY = 0.0275 ; speed of side-to-side wave movement. SnowAmplitude = 4.0 ; amount of side-to-side movement. SnowVelocity = 7.0 ; speed at which snow falls SnowPointSize = .3 ; scale the size of snow particles. SnowMaxPointSize = 10.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64). SnowMinPointSize = 0.0 ; minimum pixel size of point sprite particles. SnowPointSprites = yes ;set to "no" for point-sprite emulation. SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation. End ;============================================================================================================================================================================================================================ WaterTransparency TransparentWaterMinOpacity = 0.8 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. TransparentWaterDepth = 2.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) StandingWaterTexture = TSWater02.tga StandingWaterColor = R:192 G:192 B:192 ;The water color RadarWaterColor = R:192 G:192 B:192 ;Minimap Radar Color End