Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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I do not know for a fact that selling refineries was designed this way, but I do know for a fact that the designers were/are aware that the tactic exists.
Have people been complaining about it on the official forums? |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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MicScoTho wrote: I do not know for a fact that selling refineries was designed this way, but I do know for a fact that the designers were/are aware that the tactic exists.
Have people been complaining about it on the official forums?
I made a topic about it, got probably 50 % positive and bad comments. So wasn't really majority who disliked it... Mostly they said "It have always been this way, it's the C&C way, lol omg haxor, you're just a n00b!"
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Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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Incia wrote:Krit wrote:Incia wrote:On Generals by the way (if I remember correctly) the Supply Centers never came with a Free Chinook or Supply Truck, which in this case was great. I did came with a free Chinook/Supply Truck/Worker... Damn, well then in that case the same issue was in Generals. No, the refund prices of the buildings in Generals were calculated correctly. I guess that's another reason why Generals isn't a C&C Game. omg lol haxor stfu n00b!!!111!!111 |
CommieDog: Because someone has to do your dirty work for you |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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CommieDog wrote:Incia wrote:Krit wrote:Incia wrote:On Generals by the way (if I remember correctly) the Supply Centers never came with a Free Chinook or Supply Truck, which in this case was great. I did came with a free Chinook/Supply Truck/Worker... Damn, well then in that case the same issue was in Generals. No, the refund prices of the buildings in Generals were calculated correctly. I guess that's another reason why Generals isn't a C&C Game. omg lol haxor stfu n00b!!!111!!111 How much was the refund in Generals? Never really paid attention to it.
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Colonel Joined: 6/2/2006(UTC) Posts: 961 Location: USA
Was thanked: 3 time(s) in 2 post(s)
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Incia wrote:How much was the refund in Generals? Never really paid attention to it. For USA it was 400 (.5*[2000-1200]) |
Email me if you ever need help (edited signature November 6th, 2014) |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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Fleetatks wrote:Incia wrote:How much was the refund in Generals? Never really paid attention to it. For USA it was 400 (.5*[2000-1200]) I like that, and that's exactly what should be in TW also.
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Administrator Joined: 8/3/2003(UTC) Posts: 3,086 Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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I'm usually not one to necropost, but I heard rumors that this might be corrected in the next patch despite rampant complaining from the rushers. Can anyone confirm or disprove it? |
CommieDog: Because someone has to do your dirty work for you |
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Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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I didn't hear any mention of it in the podcasts or anything, but that certainly doesn't disprove it. |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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Yeah, seems like this will be fixed in the new patch. Yay!
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Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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I thought this might be of interest. From a producer, posted in the official forums: Quote:Regarding the change to the resale price of Refineries (down to 300 credits from 1,000), this was made to address economy-booming tactics that didn't fit with the intended pace of the game and allowed more-experienced players to very quickly gain an economical advantage over players who weren't aware of this. (To clarify this point, we want C&C3 to be a fun, fast-paced game, but we don't want too many matches to be decided in less than five minutes, before players even get to use some of the cooler toys in their arsenals.) Currently, players are arguably rewarded for selling off multiple Refineries, because you essentially make back all of the money you spend and then some...you get 1,000 credits plus a 1,000-credit Harvester plus a Rifleman Squad for selling a 2,000-credit Refinery. If nothing else, this doesn't make intuitive sense. You'd expect to lose some money on the resale of something.
After the patch, Harvesters will cost 1,400 credits (up from 1,000) but Refineries will still be 2,000 and come with a Harvester. That means the Refinery structure itself costs the difference, or 600 credits, and you get half of that for selling the structure--other structures also sell for 50% of the total value when they're at full health. That's how we arrived at the new 300-credit refund price. (For those keeping score, Harvesters cost 1,400 credits in the original C&C, so personally I thought this was a nice little throwback.)
The other thing about this change is, by making Harvesters closer in cost to Refineries, we encourage the player to build more Refineries rather than just building lots of Harvesters to a single Refinery. You take in credits a lot more efficiently when you have multiple Refineries going, so the change should help encourage players to go this route.
I know some players will prefer things the way they are, though we felt these changes would help make the gameplay better overall. I hope this explanation seems reasonable. |
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