Private Joined: 2/27/2007(UTC) Posts: 10 Location: USA
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This replay involves the Scrin mothership and some scrin buzerds... How to take out your aponout fast... watch replay buzerd bomb... SWEET!!!
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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Just saw that... the whole replay too.
The Scrins partner is a total n00b, he tries to do that same thing twice and fails, made me laugh.
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Administrator Joined: 4/1/2002(UTC) Posts: 2,089 Location: USA
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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Luckie wrote: How does that work? lol.
Plant one Work hole. Train 100 Buzzers. Summon Mothership. Shoot on the ground with your Mothership. Your Buzzers get effected but don't die directly. Send your Buzzers through the Worm hole to the enemy base. Buzzers die and give away the chain-reaction. Levels the enemy's whole base.
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General Joined: 4/25/2003(UTC) Posts: 1,822 Location: Netherlands
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Lol. thats just an evil tactic.. |
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Colonel Joined: 12/16/2006(UTC) Posts: 577 Location: United Kingdom
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anyone used it online yet?
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Major Joined: 12/11/2006(UTC) Posts: 118 Location: South Africa
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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They should take away the affection to infantry units and tanks, and make the chain-reaction only affect buildings.
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Major Joined: 12/11/2006(UTC) Posts: 118 Location: South Africa
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Prehaps, althouhg when done without this tactic it makes it very difficult to get the mothership actualy above the base, so it deserves the amazing firepower it posseses. |
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Colonel Joined: 6/2/2006(UTC) Posts: 961 Location: USA
Was thanked: 3 time(s) in 2 post(s)
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Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri. |
Email me if you ever need help (edited signature November 6th, 2014) |
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Administrator Joined: 3/31/2002(UTC) Posts: 2,423 Thanks: 13 times Was thanked: 87 time(s) in 58 post(s)
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Fleetatks wrote: Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri.
Except that that required the use of two sides, not just one, and it didn't result in a chain-reaction-of-doom that (almost) inevitably destroys an entire base. I'm pretty sure the designers didn't realize that this could happen, so I'll call it an exploit. Note: apparently it works with other units besides buzzers as well. |
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Commander in Chief Joined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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MicScoTho wrote:Fleetatks wrote: Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri.
Except that that required the use of two sides, not just one, and it didn't result in a chain-reaction-of-doom that (almost) inevitably destroys an entire base. I'm pretty sure the designers didn't realize that this could happen, so I'll call it an exploit. Note: apparently it works with other units besides buzzers as well. Buzzers is just the cheapest example "200$". It works with every infantry/unit in the whole game.
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