PrivateJoined: 2/22/2022(UTC) Posts: 2
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Hello everyone  I hope the forum is alive? It is very difficult to find training now. Tell me who knows, tell me, or send a link 1. In detail about the KIND OF 2. Behavior (if there is a list with explanations, it will be super) 3. How to replace an object by pressing the button. There was a car, a button was pressed and a tank became)
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ColonelJoined: 8/13/2013(UTC) Posts: 796 Location: Middle east Thanks: 431 times Was thanked: 180 time(s) in 164 post(s)
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1- KINDOFs are mentioned in the list below. 2- Behaviours or modules. Here is a list of them, you use them to modify units. https://www.cnclabs.com/...List-of-INI-modules.aspx3- You can do that by giving your unit a suicide weapon, and when the unit dies by this weapon it spawns the other unit and vice-versa. It's been ages since I wrote a code for this game, so I don't really remember the specifics or how to let the game differentiate between death by this weapon and death by other units killing the unit, and I'm currently too tired to look for it tbh. But if you follow these steps, it should be ok.
I honestly understood some of the kindofs by finding them in the code of units and seeing what it did for them. Some of them are even self-explanatory. KindOf list: Code:
IGNORE_DOCKING_BONES
CONSERVATIVE_BUILDING
DEMOTRAP
EMP_HARDENED
TECH_BASE_DEFENSE
CANNOT_RETALIATE
REJECT_UNMANNED
NO_SELECT
AIRCRAFT_CARRIER
OPTIMIZED_TREE
PROP
BLAST_CRATER
BOOBY_TRAP
REVEALS_ENEMY_PATHS
MONEY_HACKER
CLIFF_JUMPER
DONT_AUTO_CRUSH_INFANTRY
IGNORES_SELECT_ALL
HERO
INERT
DISGUISER
REVEAL_TO_ALL
SUPPLY_SOURCE
CANNOT_BUILD_NEAR_SUPPLIES
SPAWNS_ARE_THE_WEAPONS
SHOW_PORTRAIT_WHEN_CONTROLLED
HULK
IMMUNE_TO_CAPTURE
BOAT
GARRISONABLE_UNTIL_DESTROYED
PARACHUTE
PARACHUTABLE
SUPPLY_SOURCE_ON_PREVIEW
CLICK_THROUGH
BALLISTIC_MISSILE
CAN_SEE_THROUGH_STRUCTURE
DRONE
PRODUCED_AT_HELIPAD
POWERED
TECH_BUILDING
AUTO_RALLYPOINT
FORCEATTACKABLE
LOW_OVERLAPPABLE
AIRCRAFT_PATH_AROUND
DEFENSIVE_WALL
WALK_ON_TOP_OF_WALL
ATTACK_NEEDS_LINE_OF_SIGHT
ALWAYS_SELECTABLE
PORTABLE_STRUCTURE
CLEANUP_HAZARD
MINE
UNATTACKABLE
ALWAYS_VISIBLE
SMALL_MISSILE
CLEARED_BY_BUILD
CAPTURABLE
CRATE
IGNORED_IN_GUI
MOB_NEXUS
CAN_BE_REPULSED
CAN_RAPPEL
NO_HEAL_ICON
SCORE_DESTROY
SCORE_CREATE
SCORE
REBUILD_HOLE
MP_COUNT_FOR_VICTORY
DRAWABLE_ONLY
CASH_GENERATOR
STEALTH_GARRISON
HEAL_PAD
REPAIR_PAD
NO_COLLIDE
WAVE_EFFECT
WAVEGUIDE
NO_GARRISON
PRELOAD
PROJECTILE
BRIDGE_TOWER
LANDMARK_BRIDGE
BRIDGE
TRANSPORT
WEAPON_SALVAGER
ARMOR_SALVAGER
SALVAGER
LINEBUILD
COMMANDCENTER
HARVESTER
DOZER
HUGE_VEHICLE
AIRCRAFT
VEHICLE
INFANTRY
STRUCTURE
SHRUBBERY
CAN_CAST_REFLECTIONS
STICK_TO_TERRAIN_SLOPE
CAN_ATTACK
IMMOBILE
SELECTABLE
OBSTACLE
FS_STRATEGY_CENTER
FS_SUPPLY_CENTER
FS_BLACK_MARKET
FS_SUPERWEAPON
FS_SUPPLY_DROPZONE
FS_AIRFIELD
FS_WARFACTORY
FS_BARRACKS
FS_ADVANCED_TECH
FS_TECHNOLOGY
FS_BASE_DEFENSE
FS_FACTORY
FS_POWER
FS_INTERNET_CENTER
FS_FAKE
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