Welcome Guest! To enable all features please Login. New Registrations are disabled.

Notification

Icon
Error

Viper314 Offline
#1 Posted : Saturday, April 14, 2007 2:55:05 PM(UTC)
Viper314
Private
Joined: 2/27/2007(UTC)
Posts: 10
Location: USA

This replay involves the Scrin mothership and some scrin buzerds... How to take out your aponout fast... watch replay buzerd bomb... SWEET!!!


http://www.youtube.com/watch?v=KTnafDBWcSk Big Smile
Sponsor
incia Offline
#2 Posted : Saturday, April 14, 2007 3:41:22 PM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

Just saw that... the whole replay too.

The Scrins partner is a total n00b, he tries to do that same thing twice and fails, made me laugh.
Luckie Offline
#3 Posted : Saturday, April 14, 2007 3:41:59 PM(UTC)
Luckie
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffAll Stars Staff: All Stars Staff
Joined: 4/1/2002(UTC)
Posts: 2,089
Location: USA

How does that work? lol.
incia Offline
#4 Posted : Saturday, April 14, 2007 3:46:45 PM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

Luckie wrote:

How does that work? lol.


Plant one Work hole.
Train 100 Buzzers.
Summon Mothership.

Shoot on the ground with your Mothership.
Your Buzzers get effected but don't die directly.
Send your Buzzers through the Worm hole to the enemy base.

Buzzers die and give away the chain-reaction.
Levels the enemy's whole base.
Firion Corodix Offline
#5 Posted : Saturday, April 14, 2007 9:14:41 PM(UTC)
Firion Corodix
General
Joined: 4/25/2003(UTC)
Posts: 1,822
Location: Netherlands

Lol. thats just an evil tactic..
randomperson Offline
#6 Posted : Sunday, April 15, 2007 12:20:48 AM(UTC)
randomperson
Colonel
Joined: 12/16/2006(UTC)
Posts: 577
Location: United Kingdom

anyone used it online yet?
ThunderBolt Offline
#7 Posted : Sunday, April 15, 2007 1:21:16 AM(UTC)
ThunderBolt
Major
Joined: 12/11/2006(UTC)
Posts: 118
Location: South Africa

Haha! That is too leet.
incia Offline
#8 Posted : Sunday, April 15, 2007 7:21:33 AM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

They should take away the affection to infantry units and tanks, and make the chain-reaction only affect buildings.
ThunderBolt Offline
#9 Posted : Sunday, April 15, 2007 7:39:26 AM(UTC)
ThunderBolt
Major
Joined: 12/11/2006(UTC)
Posts: 118
Location: South Africa

Prehaps, althouhg when done without this tactic it makes it very difficult to get the mothership actualy above the base, so it deserves the amazing firepower it posseses.
fleetatks Offline
#10 Posted : Sunday, April 15, 2007 3:13:45 PM(UTC)
fleetatks
Colonel
Joined: 6/2/2006(UTC)
Posts: 961
Location: USA

Was thanked: 3 time(s) in 2 post(s)
Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri.
Email me if you ever need help (edited signature November 6th, 2014)
MicScoTho Offline
#11 Posted : Sunday, April 15, 2007 3:55:40 PM(UTC)
MicScoTho
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 3/31/2002(UTC)
Posts: 2,381
United States

Thanks: 8 times
Was thanked: 83 time(s) in 54 post(s)
Fleetatks wrote:

Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri.
Except that that required the use of two sides, not just one, and it didn't result in a chain-reaction-of-doom that (almost) inevitably destroys an entire base.

I'm pretty sure the designers didn't realize that this could happen, so I'll call it an exploit.

Note: apparently it works with other units besides buzzers as well.
MicScoTho - Founder
incia Offline
#12 Posted : Sunday, April 15, 2007 8:59:26 PM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

MicScoTho wrote:

Fleetatks wrote:

Seems like its the equivalent of chronosphering demo trucks or terrorists inside flak tracks from RA2/Yri.
Except that that required the use of two sides, not just one, and it didn't result in a chain-reaction-of-doom that (almost) inevitably destroys an entire base.

I'm pretty sure the designers didn't realize that this could happen, so I'll call it an exploit.

Note: apparently it works with other units besides buzzers as well.


Buzzers is just the cheapest example "200$". It works with every infantry/unit in the whole game.
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF 1.9.6.1 | YAF © 2003-2023, Yet Another Forum.NET
This page was generated in 1.333 seconds.