C&C Labs News Wire

— Thursday, October 2, 2008 —

Posted By: Blbpaws at 7:13:21 PM ET

Red Alert 3 Updates

  • Of most importance EA has announced that a Red Alert 3 Worldbuilder will not ship with the game, but will instead be released with the first patch. It's unclear how long this could be. Obviously, C&C 3 was patched the first day to correct the myriad of problems with online play, but Kane's Wrath took months to get its first patch. In any event, it looks as if EA's efforts to get a modding-support team up and running have thus far not been enough to meet their first goal. They didn't comment on it, but I am nearly certain that a Mod SDK also won't be out with the game. Red Alert 3's support for modding and mapping is not off to a good start, despite the fact that some mods for the game, including one of our own, have been making good progress.
  • Music 4 Games has an interview with the Red Alert 3 music team. When I was at EALA last June, we had an oppurtunity to listen to some of the music samples and talk to some of the guys working on them. I came away impressed, and I hope the game's final music lives up to its positive first impression. Here's a piece from the interview:
    The score for Red Alert 3 includes over 100 minutes of live recorded music and features a diverse array of musical genres and styles encompassing epic rock themes; 'Exploring Music' in the vein of Mission Impossible or James Bond, themed to the location of the missions; dark and dramatic 'Threat Music,' and various rock music treatments for the 'Combat Music' with a different style for each of the three factions; Soviet Combat (Dark, Gothic), Allied Combat (American style punk), Japan Combat (J-Rock hybrid music mixing Big Beat, Rock and Techno).
    Full piece here.

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