C&C Labs News Wire

— Saturday, December 30, 2006 —

Posted By: Blbpaws at 7:56:59 AM ET

History of Real Time Strategy Part 2

Phantom from our affiliate GameReplays has posted the second part of their History of Real Time Strategy series. Part Two deals specifically with Command and Conquer.
Anyone who has ever played Command and Conquer (C&C) remembers the first time they loaded the game. As the Electronic Video Agent (EVA) AI, “initialized communications” with the Global Defense Initiative (GDI) network, you realized that you were in for something truly special. From the very beginning of the game’s installation, it practically oozed with character and style; it was almost as if you were an actual commander uplinking to central command. And then, just as you thought that the showy, imaginary illusion of actually being a military commander was about to fade, it got better.
It's a good read, and you can see the full thing here.