C&C Labs News Wire

— Wednesday, August 30, 2006 —

Posted By: Blbpaws at 6:28:26 PM ET

Mike Verdu Interview

Over at our affiliate, GameReplays.org, they have posted a translated interview with Mike Verdu from Germany. Here's a snip:
Will there be a comeback of interesting missions?
”It's very important, that the missions sit well with the story of Command & Conquer. For that reason there will be various mission targets. We are thinking about 30 different missions in the single player modus, (10 for each faction). But that can still change, as the work on the missions is starting right now. “We want to create more then only such missions, where one starts somewhere, builds up his base and destroys the base of his opponent. In a few missions one will only start with some units without being able to build a base, just like the Commando missions on the first Command & Conquer. Many people love these missions. There will be very special tactically oriented missions in that one must think up the best way to attack the opponent at first to reach the mission target. Of course there will also be the typical base vs. base missions again.
HeXetic from PCNC has a nice summary of key points in the interview:
  • Mobile Bases aren't in - too hard to balance.
  • Naval units will only be available in singleplayer due to being underused in BFMEII.
  • A massive spectator mode is planned ("thousands" of watchers).
  • At this point, GDI and Nod can basically play each other, the AI basically works, and they are working on the third faction and the campaign.
  • There are 6 major actors involved in C&C3's FMVs.
  • They've given up on the red-zone/blue-zone economic differences.
  • For superweapons, Nod gets nukes, and GDI gets the Ion Cannon.
  • No Generals' powers - special abilities are tied to buildings.
  • There will be hero-like "commando" units

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