C&C Labs News Wire

— Wednesday, August 23, 2006 —

Posted By: Mike at 10:39:44 AM ET

Articles and Previews: For the Love of Tiberium!

Besides releasing a veritable bevy of screenshots, videos, and other media, the majoring gaming sites have all come out with new Command & Conquer 3 feature articles today.

GameSpot has posted its second Designer Diary written by Mike Verdu, executive producer of C&C 3. Here's a quote from the piece, entitled The Brotherhood of Nod and the Return of Kane:
GDI views Nod as a dangerous, virulent, and inexplicably self-sustaining terrorist group obsessed with accelerating the worst ecological catastrophe in history, led by a charismatic and brilliant sociopath named Kane. The Brotherhood sees itself quite differently. Nod believes that it is the agent of change for a world in the throes of transition to a new order, the representative of the poor and the oppressed, and a foil to the previously unchecked power of GDI.
The article provides some interesting glimpses into the inner workings of the Brotherhood, so be sure to click here to continue reading.

IGN however also has a new C&C 3 preview up, entitled For the Love of Tiberium. The article rehashes some of the same information found in the GameSpot article and then goes on to discuss a battle between GDI and Nod that was showcased:
The match we watched was set in a map called Nile Delta which is in the Yellow Zone. The color pallete is therefore blended over with plenty of yellow and brown tones to create a dustbowl meets the apocalypse type of feel. Mad Max would feel at home amongst destroyed civilian buildings and highways. The most colorful pieces of art on the screen were the Tiberium crystals and their sickly green glow. NOD was stark in their black and red attire while GDI donned their more militaristic standard beige and grey.
The article also includes new details about the game's user interface:
The user interface itself has been designed to hearken back to classic C&C while providing more information in a slicker presentation. The UI sits on the right side of the screen rather than the typical bottom bar. On a widescreen monitors like the lovely 24" displays in the EA LA offices, this is a wonderful way to see a large area of the playing field while still having access to the UI. The presentation is much more minimal than the strict bar found in Camp;&C games of the past.
It's definitely worth a read, so be sure to head on over to IGN as well -- but then come on back, because we'll be posting more updates throughout the day: you'll want to stay tuned.
Last edited by Mike on Wednesday, August 23, 2006 at 2:42:37 PM.

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