C&C Labs News Wire

— Thursday, July 13, 2006 —

Posted By: Blbpaws at 5:36:58 PM ET

Mod Software Development Kit Released for C&C and BFME

We got this exciting and important news report from Community Manager Aaron 'Apoc' Kaufman today:
Hey everyone,

Today I bring you some of the most exciting news I’ve ever had since becoming Community Manager for our two biggest RTS franchises, Command & Conquer and The Lord of the Rings, The Battle for Middle-earth. As many of you know, the prospect of releasing an official Mod SDK has been one of my personal goals and milestones for this community for a very long time. >From gathering feedback at various community summits to many long e-mail chains with modders in the community, it’s been an epic and worthwhile adventure bringing this Mod SDK to you today!

Behold! The one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye. For all aspiring ‘modders’ out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for the original The Battle for Middle-earth, The Battle for Middle-earth II, Command & Conquer Generals, and Command & Conquer Generals Zero Hour.

The Mod SDK includes:

  • 3DS Max 7 Autodesk plug-in (will work with 3DS Max 8)
  • W3D Viewer
  • Asset Cache Builder
  • Extensive Support Documentation for various parts of the 3DS Max plug-in and our W3D viewer
  • Tutorials on our in-house art creation processes and rules for models and maps

For me, today marks a major milestone for EALA and our development team’s commitment to supporting the community and modding community at large for our RTS games. Unleashing these tools to the community will help create fantastic mod projects, maps, models, and more. Supporting our mod community is very important to us.

Please share this exciting news with your communities. I would appreciate and love to hear any feedback or comments you have on this Mod SDK, the release, the tools, and documentation it contains as well as any tools you would like to see in potential future Mods.
Thanks and HAPPY MODDING!
APOC
Community Manager

More details and the download here.
Last edited by Mike on Friday, July 14, 2006 at 1:15:18 PM.

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