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Description

This map is designed for 6 players in a 2v2v2 set up. The set up should include a North-West team, a North-East team and a Southern team. The map was not created as a symmetrical map, and as such there are variations to the start choices affecting defensibility, access to team-mates and expansion routes.

The water players are under constant pressure and will require quick thinking to survive, whilst the land players will need to balance aiding their team-mates and pressuring the other land players to prevent them accruing a critical mass of high-tech units.

Each player has one logical expansion, with 3 other contested expansions occupying the outskirts of the map, surveillance and repair tech structures also occupy contested territories in the map.

File Size: 524.8 KB        File Type: .zip
Max Players: 6
Author: Marc Shallbrook   
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83497 downloads

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Description
Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but much fun can be had by playing various combinations, or against the AI. Each player will start the game with 2 main Ore Nodes with plenty of choice for expansion to the many isolated extra nodes positioned around the map. All the major areas on the map have expansion support.
Key areas of capture will be the Observation Stations in the Civilian region, at the centre of the map and the local Lookout stations, near the player starting positions. There are many choke points created by the hills and irregular terrain.
There is very little water in this map, so you will need to build and prepare your army for a land battle as Naval Yard production is disabled.
File Size: 1.4 MB        File Type: .zip
Max Players: 6
Author: Azapci   
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113377 downloads

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Description
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
File Size: 460.6 KB        File Type: .zip
Max Players: 6
Author: Tiberian Fiend   
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66398 downloads

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Description
This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea.

The action scenario is set at night.

The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. In addition to Ore Nodes on the centre, there are Oil Derricks to supplement funding.

The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base.

Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever position or faction you choose.
File Size: 522.4 KB        File Type: .zip
Max Players: 6
Author: Gren   
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102011 downloads

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Description
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of the map.
File Size: 742.7 KB        File Type: .zip
Max Players: 6
Author: MaelXD   
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98857 downloads

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Description
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
File Size: 1.5 MB        File Type: .zip
Max Players: 6
Author: ZeNewk & Acid_Cr@sh   
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71814 downloads

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Tagged as: Detailed
Tokyo Harbour
Description
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get. In the middle of the map there is a big city with many places to hide your troops.

The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bridge for team assistance or if they want to retain land access.

The map allows many ways to combine the abilities of the different factions to get an advantage.

Of course, the map can be used for skirmish mode as well as for multiplayer.
File Size: 164.2 KB        File Type: .zip
Max Players: 6
Author: Agro0   
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50446 downloads

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