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Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Tagged as: Detailed
DC Uprising
Description
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.

Enjoy
File Size: 504.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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27865 downloads

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Tag Map

Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp sites placed through-out and lots of choke-points. You will be able to cross some rivers by walking over them, some have bridges. Units which can travel on both land and sea will have a real advantage. The AI on hard, really provides an extreme challenge. Resources are limited so make sure you secure your expansion before the other players do.
File Size: 505.2 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
- Map size: 700x550, 4 player map designed for 2v2 gameplay but still can be played by 3 players or less.
- Based on the original Oceanside map from Red Alert 2 Yuri's Revenge
- It has 4 unique asymmetrical islands for Base-building, a central platform with tech structures and Ore Nodes of strategic value.
- The map also offers a choice of gaming style; either Classical or Intense Gameplay.
File Size: 773.7 KB        File Type: .zip
Max Players: 4
Author: Acid_Cr@sh   
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Tag Map

Description
Red Alert 3 Skirmish map created from the original C&C 3 Tiberium Wars map. The map has been made into a 4-player version with lots of assets and mining opportunities. Naval construction is disabled so it’s an all-out Air & Land conflict. The map is most enjoyable as a 2v2 with players to the North of the river teaming up against the players to the South.
File Size: 581 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
This map is a 2v2 player Skirmish map. There's Ore a-plenty and many Oil Derricks to ensure that finances are kept to reasonable levels. The terrain on each side of the river is set at 3 levels. The highest levels are where the player bases are sited, dropping down to a second level and then a third by means of ramp access. Players begin with 3 Ore Nodes with 4 others for expansion into the river, where it is possible to build a Navy if desired. The Capture & Defend points are obviously at each bridge-end, but there are 2 small Island Fortresses at top & bottom of the map, which offer additional assets when captured.
File Size: 507.1 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
A large symmetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units. Be aware of attack from the left and right sides of the map, the long pathways are accessible.
File Size: 146.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Central Conflict was a map originally designed for RA2 by Klipschmn. There are a few restrictions within RA3 WB, which didn't allow a more accurate representation of Klipschmn's original map, however, I think the present tools have allowed for some surprises and defendable assets within this Redux.
File Size: 563.4 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Name: Dutch Courage Players: 2 - 4 (Skirmish/Multi) Ore Nodes: 16 oil Derricks: 2 Observation Towers: 2 Other Tech Structures: 2 Made By: Clone11b This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion. There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only way to manoeuvre naval units around will be to destroy the bridges.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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