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Description
This is a small, 1v1 map with both water and ground zones. Includes Observation Posts, an Airport and a Garage.
Ground-based structures like barracks are locked from the start until you reach the ground to make it feel cool I guess.
File Size: 70.1 KB        File Type: .zip
Max Players: 2
Author: BuIlDaLiBlE   
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7808 downloads

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Description
Play on water and air, conquer the center map and go further!
File Size: 144.5 KB        File Type: .zip
Max Players: 6
Author: Anime4000   
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21947 downloads

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Description
Offense defense type more explained in read me file
File Size: 261.3 KB        File Type: .zip
Max Players: 2
Author: zakthesandwarrior   
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5269 downloads

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Description
Technology Theft, huh? It has been soon out 1 year and it is still pretty known and popular! If you don't
know about that map and you have been in ra3 more then year, who the heck are you?

The story of Technology Theft is simple. It is peaceful night at a large base. Unfortunately, a twist of
events is about to unfold. The base got news that their commando is arriving. When the commando is inside
the base, the truth is revealed...it was actually an enemy spy who bribed the army, and took control of
the base! Next thing you know, 2 players control the whole base with a facility (which contains extremely
powerful technology). The mission of controlling the base is not too difficult, but controlling the facility
is another story. The players need thirty minutes to hack into the facilities information bank and send the
data to their allies. This means that the 2 players need to protect this oversized facility for 30 minutes.
If they can, they are successful. HOWEVER, at the same time, all 4 players who owned that stolen base have
an MCV outside of the facility, and they are gunning to recapture what they lost! If they take the base back
over, and hack into the intelligence, they will win!

Well, if you think that this is it, then you are wrong! It countains Coop against computer aswell. Team up
with your friend and protect facility from computer as long as possible. So far strongest settings (and best settings)
are:

PS: Strongest combinations are:
ground (where bridges lead) - both japanese
Air (where bridge doesnt lead - Allied
Water (where is defender water build area) - doesn't madder...

And in this newest version 1.5, visual is now much more beatiful and greater thanks to SPIDER_PIG_ROCKS!

Host and wait, because it will be full pretty quickly, and we'll meet you on the battle field!
File Size: 523.3 KB        File Type: .zip
Max Players: 6
Author: Elven   
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19530 downloads

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Tag Map

Description
Trilogy of tragedy isn’t this time story-based map. Map point is only one and simple – kill enemy huge power core and protect your own power core. What makes this map very unique map is that it is 2v2v2 map. Now you need to get good teamwork together and make a plan. You better capture fast some expansion point for more money. Even if you lose in capturing middle island – there is still island expansion points – get hold on these! But remember – strategy owns this map!
File Size: 707.9 KB        File Type: .zip
Max Players: 6
Author: elven   
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Tag Map

Description
This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea.

The action scenario is set at night.

The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. In addition to Ore Nodes on the centre, there are Oil Derricks to supplement funding.

The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base.

Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever position or faction you choose.
File Size: 522.4 KB        File Type: .zip
Max Players: 6
Author: Gren   
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Tag Map

Description
This is a mission map, you will play as the Empire of the Rising Sun against the Allies. It is a Co-op mission map, which is heavily reliant on teamwork. Without teamwork, you won't make it to the end. Be smart and lead the Empire to victory!
Story: The Empire is losing territory, the allies are coming really close to winning this war! This may never happen! Take your commando, for a stealth attack in enemy territory. Plan an attack on the most heavily defended Allied prison, rescue the prisoners and destroy the enemy.
Make one mistake...... And you will be dead!
This map has real objectives and there are a lot of cinematics in it. It has 3 different difficulties: Easy, Normal and Hard. Easy is really easy, even beginners can get to the end! With Normal setting, you will need to use teamwork, it is not too hard, but not too easy either. If you can beat the map set on the Hard level, all I can say is that you are the expert.
So there is a game setting to suit all levels of players.
File Size: 706.2 KB        File Type: .zip
Max Players: 3
Author: ThaSlayerb   
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Tag Map

Description
This is an expansion of my Ninja map Assassin's Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defenses.

The game begins with a vote to see the intro. If more than 2 people press "Execute" then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.

To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option.

Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:

"Traditional" Clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" Clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's "Nano Tech structure" to kill them. You can ether infiltrate it twice or capture it with an engineer to kill them with one shot.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

You can also now call for "Higher tech" honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.
File Size: 508 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It has Ninjas ZOMG!

The players on the map can have a choice of being in teams = 2v2, or have a "Free For All" match, any which way will require advanced Tactical thinking.

Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build either General Infantry and/or Ninjas/Shinobis to conquer your enemy.

The rules are that:
- Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.

- Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)

- If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)

- Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.

In addition to extra credits, you will be provided with three top level support powers as follows:
- Desolater Air strike level 3
- Emperor's Rage level 3
- Chrono-Swap

This map has lots of cover, trick your enemy by sneaking past his/her army to take the barracks down.

It is highly recommended that this map be played with other human Commanders.
Enjoy and have fun!!!
File Size: 133.6 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map