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Description
have you ever wanted a smaller, cleaner and a much more balanced version of twilight flame? no? well here you have it anyways.
this map is 300x300 compared to 460x480 of TF, all functioning items are placed using the location tool so it's perfectly symmetrical.
great map for a fairly quick 4v4.

Date submitted: 7/28/2023
Date reviewed: 7/29/2023
File Size: 98.2 KB        File Type: .zip
Max Players: 8
Author: deadsea   
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Description
Dynamic 4v4 map similar to twilight flame with a twist, the dams can be destroyed to flood area next to it with oils blocking access to it, but at the same a new access will open where the water was that will also have more resources hidden under it.
also around 25min into the game the weather will change and it will start to rain, a minute later the dams will get damaged from the rain allowing them to be easily destroyed if they are still alive.


Date submitted: 7/28/2023
Date reviewed: 7/29/2023
File Size: 174 KB        File Type: .zip
Max Players: 8
Author: deadsea   
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Description
DESCRIPTION
For the first time, a real battle royale mode in generals. You have 1 infantryman and many neutral buildings at your disposal, entering which you will receive combat units. Save up your army and remain alone on the entire map, but be careful as the water level rises over time and you need to approach the center of the map so as not to lose your army.
PRESETS
To start a short introduction, the host must select the army of the GLA.
it is recommended to play with at least 4 players (for balance).
UPDATES
interface:
At the bottom left, you will see a timer, after which the water level will rise and flood everything to the next high platform.
After that, another timer will appear showing the number of waves at a given time.
equipment drops:
after each rise in the water level, drops with equipment in which you can sit will be dropped on the map. Therefore, it makes sense to keep the infantry near special zones, on which vehicles can fall. Drops of vehicles will not fall immediately to the center of the map, they will fall gradually near the water with a certain chance.
air strikes:
After the first wave, inclusive, airstrikes begin to be launched closer to the center of the map. The danger zone is only one circle. Also, the place where the artillery hits will be highlighted with a white beacon (as in multiplayer, only in white) After the disappearance of the lighthouse, artillery will immediately strike.

Also added sounds:
After the timer expires, there are 3 alarms after which the water level will rise.
sounds of rising water.
sounds of falling vehicles on the map.



Date submitted: 9/3/2020
Date reviewed: 9/5/2020
File Size: 282.9 KB        File Type: .zip
Max Players: 8
Author: cetx   
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Description
casino again!
differences of this card:
eight players;
very large map;
four casinos (one for two players);
walls that disappear after 10 minutes that try to restrain players;
rich casino.
note:
the map is very unbalanced for many reasons and bugs that cannot be fixed (or I just didn't want to :)



Date submitted: 8/23/2020
Date reviewed: 9/02/2020
File Size: 225.7 KB        File Type: .zip
Max Players: 8
Author: cetx   
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Description
Updated version of the 8 players 4 vs 4 Tournament Archipelago map I've uploaded before.

The biggest change is a middle: the lake in the center have been removed so the players are separated by one big connector instead of thinner two.

Also, I've placed a 90000$ supply dock in the center in addition to 10 supply piles and 4 oil derricks so if your team is holding the middle, you're probably gonna win :D

A lot of minor changes such as ruins and fixed bridges.
Cars in the middle have been disabled to avoid early game dozer hunting (you still can put terrorist inside car, but it no longer controllable.

By the way, in description of original map I've mentioned that it's inspired by Tournament Desert map. OMG, I wanted to say Tournament Island, I'm sorry about that :D

Date submitted: 5/18/2020
Date reviewed: 5/18/2020
File Size: 337.4 KB        File Type: .zip
Max Players: 8
Author: Haubibban   
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