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Description
This is a modification to the Last Stand map already on CnC Labs.

Date submitted: 3/20/2023
Date reviewed: 3/27/2023
File Size: 461.6 KB        File Type: .zip
Max Players: 8
Author: Orwaa   
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Description
casino again!
differences of this card:
eight players;
very large map;
four casinos (one for two players);
walls that disappear after 10 minutes that try to restrain players;
rich casino.
note:
the map is very unbalanced for many reasons and bugs that cannot be fixed (or I just didn't want to :)



Date submitted: 8/23/2020
Date reviewed: 9/02/2020
File Size: 225.7 KB        File Type: .zip
Max Players: 8
Author: cetx   
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Description
Updated version of the 8 players 4 vs 4 Tournament Archipelago map I've uploaded before.

The biggest change is a middle: the lake in the center have been removed so the players are separated by one big connector instead of thinner two.

Also, I've placed a 90000$ supply dock in the center in addition to 10 supply piles and 4 oil derricks so if your team is holding the middle, you're probably gonna win :D

A lot of minor changes such as ruins and fixed bridges.
Cars in the middle have been disabled to avoid early game dozer hunting (you still can put terrorist inside car, but it no longer controllable.

By the way, in description of original map I've mentioned that it's inspired by Tournament Desert map. OMG, I wanted to say Tournament Island, I'm sorry about that :D

Date submitted: 5/18/2020
Date reviewed: 5/18/2020
File Size: 337.4 KB        File Type: .zip
Max Players: 8
Author: Haubibban   
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Description
Perfect for 2x2x2x2 or 8p ffa

I created this map for celebrating the 200+ members we got on our ZH worldbuilder community discord.
Enjoy playing the map.

Contact: https://discord.gg/tJ6zyGb

Date submitted: 10/13/2019
Date Reviewed: 10/13/2019
File Size: 195.3 KB        File Type: .zip
Max Players: 8
Author: adrianemapmaker   
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Description
From the Author: This map is the ultimate in building-crashing, tower-smashing warfare. The map is divided down the center by a large Middle-Eastern city, which is located atop steep cliffs with only three access routes on either side. With a surplus of supply crates and tech buildings situated in the heart of this dusty metropolis, he who controls the city will almost inevitably dominate the battlefield. I worked very hard on this map to provide players with numerous strategic opportunities. Despite all the advantages that the city provides, trying to remain in control can be quite difficult. The city is littered with countless low-armored towers which, when destroyed, can collapse and single-handedly take down several buildings as well as anything else in its path (such as passing tank division, perhaps?). If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. (I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here; play the level and discover them yourself!). If all else fails and the enemy keeps pushing you back farther and farther, I set aside a small region of the map on each side of the city where players can make a "last stand." Here, rivers provide only a small bottleneck for incoming ground forces to pass through. As long as you have some spare funds, who knows how much havoc your remaining forces can wreak! Just be careful about building too close to those structures with the radiation symbols on the sides... I payed a lot of attention to artistic detail when I created this map. See if you can envision the purpose behind each aesthetic feature; try to picture the struggle U.N. forces are going through as they fight to remain in control of this hostile region.
File Size: 51.6 KB        File Type: .zip
Max Players: 8
Author: DoubleBET   
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