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Description
Detailed 2 vs 1 skirmish map that was originally intended to be a single player AOD map but i am currently still learning scripts and how they work. Best played by America at the top of the map. You have to protect the docks from enemy attacks and do not let them take your resources or the two biggest guns of the naval fleet. Race to the middle so the enemy doesn't take the ICBM missile launcher. Built for AI or human players. Enjoy!

Reviewed:5/29/2018
Date Submitted:12/24/2017
File Size: 79.7 KB        File Type: .zip
Max Players: 3
Author: DeathsHead   
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12604 downloads

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Description
This is a fairly small winter 2 player map. There are plenty of supplies and tech to capture. There is a small dip around the center of the map similar to tourney desert but not the same. Each player has immediate access to 1 supply dock, 7 supply piles and an oil derrick. The AI uses RVMECHs Almost Human AI. Have fun!
Changes:
- Added Ambient sounds.
- Adjusted Tech and Supplies available.
- 2 Guard Towers on each side guarding the center path and overlooking middle supplies.
- Minor terrain detail adjustments.
- Removed custom AI.
- There are now 3 defined routes to each side of the map, up from, well, 1 and a half I guess.
File Size: 311.8 KB        File Type: .zip
Max Players: 2
Author: Niko   
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27548 downloads

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Dierolandia is a funny map with some nice scripts.It can be played in Multyplayer or Skirmish.There are tech buildings and supply docks in the bases and around the map.You'll soon realize that player-Civilian is against both player 1 and 2.To change this, you must conquer the hospital at the center of the map.Four vehicles of the player-Civilian defend it: they could be your allies or your opponent's allies.The hospital is indestructible until it is conquered for the first time.If conquered,two trucks carrying a nuclear bomb will blow themselves inside the base of the player who hasn't already conquered it.If destroyed (hospital) ,the four vehicles will be no longer spawned.So head to the center of the map as soon as you can!But remember that it might be dangerous! Enjoy it!
File Size: 203.5 KB        File Type: .zip
Max Players: 2
Author: svarionare   
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Tehran Outskirts is a 4-player map that has got a few custom scripts. The map is fully AI functional. It's got 2 nuclear trucks moving around on each side of the centered high grounds and also two planes. Each starting position has got a supply dock containing 200,000$ worth of crates. The map is supposed to be played west vs east. It also has four Oil Derricks and two Oil Refineries.
File Size: 364.2 KB        File Type: .zip
Max Players: 4
Author: VTULCobra   
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39541 downloads

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Type of Map: Skirmish
From the Author: Face to Face was designed to get the action started right away. There is only one way to the opposing base, so you can focus all your funds into an attack force, instead of defence. Each player has two oil derricks to capture and one supply crate (marked on radar). there is more than enough room to build and the AI attacks fast.
File Size: 192.5 KB        File Type: .zip
Max Players: 2
Author: Mapmaker   
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20805 downloads

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From the Author:
Urantian Conflict is one of the first maps to use the new scripting technique discovered by Fleetatks to give units to any player on the map. In the past, we could only script for the "Local Player" or the host of the game for online use. This map has over 1800 custom scripts to give any player, Human or AI, defensive turrets for their particular faction and start location. Power for these defenses is located off-map so strikes against the power grid won't shut down your opponent's defensive structure or their super weapon build up in most cases. So you'll need to play smarter or harder. Each power plant is removed as their corresponding turret is taken out so you're not left with units off-map. This map also employs a "Marker" unit to communicate across folders for AI scripting giving them the same advantages as their Human opponent(s). This "Marker" is also used to remove extra supply docks from unused start locations so each player will have to work with what they're given. A train running around the back of each base adds just one more way to mix up your attack strategies. Urantian Conflict is scripted for all eight rooms and should work great for multi-player online or skirmish use.
File Size: 561.6 KB        File Type: .zip
Max Players: 6
Author: Drummin   
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73111 downloads

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Description
The players start in opposite corners. The Map is separated in six little areas (2x farm land, 2x town, 2x player base), which are split by rivers and mountains.

Specification:
6x Oil Derricks
2x Oil Refineries
2x Hospitals
4x Supply Docks (2x $30000, 2x $20000)
12x Supply Piles (each $3750)

Some additional Features were implemented:
* Higher camera
* Count up (e.g. for a no rush agreement)
* Buildings without exit running parallel to map boundaries
* No super weapons (nuclear upgrades available in Propaganda Center)

This is my first map ;)
Have Fun! Feed Back is welcome!
File Size: 617.5 KB        File Type: .zip
Max Players: 2
Author: good_weather   
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31177 downloads

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From the Author:
This is a rather simple skirmish map yet has some interesting scripting to it. The Local player has defensive-laser bunkers defending their base. This involves 18 lasers and the twenty power plants needed to run it.
File Size: 117.3 KB        File Type: .zip
Max Players: 4
Author: drummin   
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20341 downloads

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This is a 4-player skirmish map made for Generals Zero Hour. The map is set in the morning and each two players on a team have their own side, designed to be East v. West. Their is reasonable amount of room to build. Each side is split into an island connected by at least two bridges, so there are two islands per side, or one island per player. However on the west side their is a small island that can serve as a strategic point if utilized. Each side has three oil derricks per player, and one oil refinery per player, plus one extra oil derrick for each side. The map contains 1130 objects, which may create lag. Waves exist but a machine needs to be at medium detail to see them. A detailed scripted video starts off the map, and shows the Chinese invasion of a GLA stronghold, in an untold location. The movie may contribute to lag.
File Size: 115.1 KB        File Type: .zip
Max Players: 4
Author: AH_Commander   
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36801 downloads

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The City as you can well imagine takes place in an urban setting with plenty of buildings to garrison. There is an airport to the NE with some supplies and tech buildings, and downtown to the SW with more supplies and tech buildings. This map is made for skirmish use only since it contains a .ini file. If you wish to play this map online remove the .ini file from the folder.
File Size: 173.7 KB        File Type: .zip
Max Players: 2
Author: schmitty1800   
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26811 downloads

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