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Description
Dunes takes place somewhere in the Sahara. The Dunes are providing fast manouvers without getting hit. This 2v2 map is rather an experiment than 100% competitive. Enjoy!


Date submitted: 10/23/2020
Date reviewed: 10/25/2020
File Size: 143.5 KB        File Type: .zip
Max Players: 4
Author: AnthraxPanda   
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211 downloads

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Description
Here we have a detailed Island Map for 2 Player. Designed for 1 vs 1 battles.
Check it out.


Date submitted: 10/12/2020
Date reviewed: 10/13/2020
File Size: 471.6 KB        File Type: .zip
Max Players: 2
Author: El_Chapo   
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704 downloads

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Description
Destroy the Fortress.
It's here! Loyalty and Allegiance is THE Generals MOBA to play, whether it's a 2v2 with a friend or against your enemies. Lead your team to victory alongside friendly AI units by taking out the enemy turrets and storming through the opposing base.

[Map Mechanics:]
- Defences are not buildable
- AI Supply Centers fund better AI troops
- Pro Rules are forced (SW only for SwG, no Demo Upgrade)

- Destroy enemy turrets to make the next enemy structure vulnerable
- Kill the defences around the MAIN Enemy Command Center to make it vulnerable
- Destroy the enemy's MAIN Command Center to win

Date submitted: 10/11/2020
Date reviewed: 10/11/2020
File Size: 226.3 KB        File Type: .zip
Max Players: 4
Author: adrianemapmaker   
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586 downloads

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Description
Berlin is a recreation of, what a wonder, Berlin. Well, not exactly, of course. But the main shape is the same. Here you need a hell good infantry management to survive, since there is a countless amount of buildings in there. Get at least one Oil to even stay a chance.


Date submitted: 10/10/2020
Date reviewed: 10/11/2020
File Size: 150.5 KB        File Type: .zip
Max Players: 4
Author: AnthraxPanda   
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830 downloads

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Description
The map has the look of Defcon 6 Map, but this is for 8 player! Optimized for FFA games and 2v2v2v2 games.
This map is also provided to you freely and you can use it without problems from any side to make your own edition out of it.
It is for the community! :) Have fun!
Concerns to: contact@generals-maps.com



Date submitted: 10/8/2020
Date reviewed: 10/9/2020
File Size: 392.6 KB        File Type: .zip
Max Players: 8
Author: El_Chapo   
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1308 downloads

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Description
COOP – GLA vs AirF – Iranian Counterstrike ZH
“Iranian Counterstrike”
It is a 3 Player/Skirmish Map for Zero Hour (co-op online mission)
2 human player GLA vs USA AIRF 1 Skirmish Comp and an additional scripted comp.
by El Chapo a.k.a. issy
contact@generals-maps.com

Goal:
2 Humans are starting with a hand full of units and they need to free the city area behind the bridges.
After that workers will be send to you. There you can build and kill all enemies on map to win.

Setup:
2 Humans start as GLA
1 Comp starts as USA AirF

There is a map.ini with the map. It allows to collect Generals Points for kills on CompEnemy.
That forces you to restart Generals after map transfer. Have all player the map in the second run, it works fine.

Features List:
===-Player Civilian-===

Script Folder: 01 Check Setup Faction GLA vs USA AirForceGeneral
– Failsafe = Players can start from each slot in Lobby, but they must have the correct armies and startpositions chosen in Lobby.

Script Folder: 02 Relationships
– Relationships to additionally Civilian Players (CompEnemy and CompFriend)

Script Folder: 03 Map Setup
– Humans have no Sneak-Attack and no Rebell Ambush Level 3
– Superweapons only for Comps available
– Supplies has modiefied values worth of money
– Unshrouded Waypoints on map for all players (for the waterfalls and Enemy Base)
– Removal Scripts for unnecessary units after Start.

Script Folder: 04 Intro Manager
– Timers for the intro
– Removal Script for Intro Units

Script Folder: 05 Audio
– Playing sounds and Speeches

Script Folder: 06 Briefings
– shows text messages during the game

Script Folder: 07 Camera
– Camera movements
– shrouds map with fog of war after intro

Script Folder: 08 Early Defeat
– Ending the game to own conditions
– Shows related Text messages

The Music scripts are default.. but it starts delayed after intro…

===-Player CompEnemy-===
(Player Civilian in blue)

Script Folder: CE Intro Units
– Intro Units of Player CE and its actions

Script Folder: CE Basic Setup
– Money of Player CE
– Full Science availability
– All Upgrades are bought
– Scoring on for CE ( but it is not necessary here actually)

Script Folder: CE Strategy Center
– It chooses randomly a tactic on build event

Script Folder: CE-PowerPlants Manager
– linked scripts for build event of power plants, it upgrades the powerplants

Script Folder: CE-Power Free Energy
– exists a power plant usa a chineese will be spawned too (outside the map), and with killing powerplants they disappear also. Just extra power)

Script Folder: CE Garrison Buildings
– Spawn of units at waypoints and garrision certain buildings then

Script Folder: CE War Manager
– control scripts for activation of action scripts and script folders
– 3 main trigger activating the following actions

Use of Special Powers:
– Spydrones
– Paradrops
– A10 Strikes
– Spectre Gunship
– CarpetBomb
– Daisy Cutter
– MOAB
– Particle Canon

War Production Folders:
3x WarBaracks where units will be spawned if they are not exist anymore
3x WarFactories …
3x Airfields …
– spawning of untis in sequences of timers at a waypoint in a special direction
– sequences repeating in randomly times and stops while a production build is dead

===-Player CompFriend-===
(Player Civilian in green)

Script Folder: CF Intro Units
– spawns and moves intro units of player

Script Folder: CF Base Setup
– Money setup of player
– Buys several updates

Script Folder: CF Transfer Manager
– Tigger scripts to activate transfers from Player CF to both human players in 3 steps
– 3 times transfering of units to the player based on startpositions

Skirmish Scripts should be default.


Date submitted: 10/3/2020
Date submitted: 10/4/2020
File Size: 1.1 MB        File Type: .zip
Max Players: 3
Author: El_Chapo   
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1051 downloads

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Tag Map

Description
The map takes place in a forest that has been involved in a war which means the players' bases will have limited supplies but in the middle of the forest there are a lot of supplies.
NOTE: The map contains a read me file that you can read if you want to.


Date submitted: 9/29/2020
Date reviewed: 10/04/2020
File Size: 316 KB        File Type: .zip
Max Players: 2
Author: As024er G   
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587 downloads

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Tagged as: Detailed
Triple Combat
Description
Triple Combat is a detailed design map in which the players are located in a one row. The player located in the center has a lot of resources which helps to win the combat against the furious attackers.


Date submitted: 9/26/2020
Date reviewed: 9/28/2020
File Size: 477.4 KB        File Type: .zip
Max Players: 3
Author: GB   
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767 downloads

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Tag Map

Description
Hi guys it is me again .this time I came with a 6 p ffa map I hope u guys enjoy playing it.

thx for Newgate,legionnaire,Adriane Yves and SkyMix_RMT for their feedback .
also Thx Comrade Raphael for the name.


Date submitted: 9/19/2020
Date reviewed: 9/20/2020

File Size: 556 KB        File Type: .zip
Max Players: 6
Author: Orcanos   
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1483 downloads

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Description
DESCRIPTION
For the first time, a real battle royale mode in generals. You have 1 infantryman and many neutral buildings at your disposal, entering which you will receive combat units. Save up your army and remain alone on the entire map, but be careful as the water level rises over time and you need to approach the center of the map so as not to lose your army.
PRESETS
To start a short introduction, the host must select the army of the GLA.
it is recommended to play with at least 4 players (for balance).
UPDATES
interface:
At the bottom left, you will see a timer, after which the water level will rise and flood everything to the next high platform.
After that, another timer will appear showing the number of waves at a given time.
equipment drops:
after each rise in the water level, drops with equipment in which you can sit will be dropped on the map. Therefore, it makes sense to keep the infantry near special zones, on which vehicles can fall. Drops of vehicles will not fall immediately to the center of the map, they will fall gradually near the water with a certain chance.
air strikes:
After the first wave, inclusive, airstrikes begin to be launched closer to the center of the map. The danger zone is only one circle. Also, the place where the artillery hits will be highlighted with a white beacon (as in multiplayer, only in white) After the disappearance of the lighthouse, artillery will immediately strike.

Also added sounds:
After the timer expires, there are 3 alarms after which the water level will rise.
sounds of rising water.
sounds of falling vehicles on the map.



Date submitted: 9/3/2020
Date reviewed: 9/5/2020
File Size: 282.9 KB        File Type: .zip
Max Players: 8
Author: cetx   
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2189 downloads

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