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Private Joined: 7/31/2010 Location: Washington Posts: 12
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Hey, Love this feed. I'm actually modding Zero Hour because I can and because its kinda fun. However I seem to have run into a slight problem. I am trying to do a couple of things. First, I want to increase the number of transportation slots a Humvee has. I changed the number in AmericaVehicle.ini and added the slot in Commandset.ini, but have not had any success. That is not my main problem, however. I also want to be able to provide a medkit upgrade for the humvee. I have made changes to Upgrade.ini and Commandset.ini, but I am not entirely sure what to do in AmericaVehicle.ini. Help would be much appreciated, and anybody who would be willing to work with me through my entire mod would be amazing. The goal is to make it more like real war. THANKS MUCH! Moridar Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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Can any mod reading this split this into a separate topic, please? Changing AmericaVehicle.ini will only change the vUSA humvee, not laser, superweapon or airforce generals' humvees. I can't see any other reason why it wouldn't work (unless the INIs are in the wrong place, in which case no changes would work). As for the medkit, I'm not sure what you mean. Would you mind clarifying how you want it to work? Do not PM me with problems. That's what the forum is for.
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Posts split into separate topic as requested.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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Ok. so really all I am doing right now is modding USA original, and more when I get the hang of it. Here's the idea behind the Medkit: An upgrade can be purchased from the war factory, specific to the humvee. What it will do is basically allow humvees to heal soldiers similar to the ambulance. Here's what I have done so far in AmericaVehicle.ini: Behavior = PhysicsBehavior ModuleTag_04 Mass = 50.0 End Behavior = TransportContain ModuleTag_05 PassengersAllowedToFire = Yes Slots = 5 ; EnterSound = GarrisonEnter ; ExitSound = GarrisonExit DamagePercentToUnits = 70% ;10% AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End Behavior = Upgrade_AmericaMedkit ModuleTag_05 Slots = 5 ; EnterSound = GarrisonEnter ; ExitSound = GarrisonExit HealthRegen%PerSec = 25 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY AllowAlliesInside = Yes AllowNeutralInside = No AllowEnemiesInside = No ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End Behavior = ObjectCreationUpgrade ModuleTag_06 UpgradeObject = OCL_AmericanBattleDrone TriggeredBy = Upgrade_AmericaBattleDrone ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone End I copied the heal section from the ambulance. I'm not sure what to do about the module tag. Any errors that might cause this to not work would be helpful. When the game is run, it gives the 'serious error' message. when worldbuilder is run, it points out the module tag error. Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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Code:Behavior = Upgrade_AmericaMedkit ModuleTag_05 This is causing the crash. Upgrade_AmericaMedkit is not a behavior. That's not how they work. Such an upgrade is not straight forward, and may even be impossible, because there are no upgrade options for a transport contain. However, you should be able to get infantry within a close range of the humvee to be healed upon an upgrade, because the medic uses the same behavior as the GLAs junk repair. In other words, this: Code: Behavior = AutoHealBehavior ModuleTag_22 HealingAmount = 4 HealingDelay = 1000 ; msec Radius = 100.0f StartsActive = Yes KindOf = INFANTRY End Should be able to work, like this: Code: Behavior = AutoHealBehavior ModuleTag_22 HealingAmount = 4 HealingDelay = 1000 ; msec TriggeredBy = Upgrade_AmericaMedkit Radius = 100.0f KindOf = INFANTRY End But knowing my luck, it won't. XD Do not PM me with problems. That's what the forum is for.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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Thanks for the help with the medkit, works like a charm. just a few tooltip tweaks and ill be good to go. However, Im still having a problem with the number of passengers a humvee can carry. also, im trying to make it take up an extra slot in a chinook but thats not working to well either. your help is much appreciated! Even Heroes know when to be scared.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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So now I can check the humvee slot and transport off my list. However, new problems arise! (I guess windows not only open when doors close, but also close when doors open  ) First up: creating new colors. I have it working for white, but it says 'MISSING' in the color select menu. Also, with a six-slot humvee, it still says "got room for 5!" (this is no surprise to me though, and i can figure this out with an online tutorial easily.) however, these are not priority. It turns out that the tooltip and commandbutton tweaks didnt work like I had hoped. in game, when I hover over my new button, it says: MISSING CONTROLBAR:AMERICAUPGRADEMEDKIT and MISSING CONTROLBAR:TOOLTIPUSAUPGRADEMEDKIT help on how to make these disappear and insert the proper description would be much appreciated. you have no idea how helpful you are! you could make money off of this! (but dont charge me, because i suggested the idea  ) Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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You'll want the csf editor. It's available for download on this page: http://www.cncden.com/cn..._utility_downloads.shtmlDo not PM me with problems. That's what the forum is for.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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Perfect. Everything runs smoothly now. Onto other things... Say I want USA to be able to build a POW transport and a detention camp. Here's the idea...
POW trucks go and have the ability to collect wounded enemy soldiers. To collect a unit, its health must be below 25%. The transport can hold up to 5 enemy infantry units. They can then be taken back to the detention camp, and dropped off. When this is done, the controller of the POW truck receives cash equal to 150% of the unit's value. If it is easier to PM me that works too.
Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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The 25% health part is not possible. Implementing the prison system is possible, but is no minor task. I'd suggest abandoning that idea, because I'm not helping with a project that big. Do not PM me with problems. That's what the forum is for.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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I don't blame you. Could you show me how to allow the USA to build a POW truck though? If it's not too much of a task, from a newly added building. For the sake of making it easier to understand, say I want to build the POW truck from the detention camp. Or at least show me how to make the detention camp. Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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The POW truck is in AmericaCINEUnit.ini and it's called AmericaVehiclePOWTruck. To enable it, you need to give it a CommandButton.ini entry and put it in the detention camp commandset. As for the detention camp, you would be best to copy it's full code from generals. Do not PM me with problems. That's what the forum is for.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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I'll have to try that soon. Right now, I am trying to build a hovercraft. however, you can't click on the button to build it and the price doesnt show up!!! I would love to post the code but everytime i try to it says a serious error has occurred in loading the forum... Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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Upload the files. Either to here or to a file hosting website. Do not PM me with problems. That's what the forum is for.
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Private Joined: 7/31/2010 Location: Washington Posts: 12
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; ***DESIGN parameters *** DisplayName = OBJECT:AmphibiousTransport Side = America EditorSorting = VEHICLE TransportSlotCount = 8 WeaponSet Conditions = None Weapon = PRIMARY None End ArmorSet Armor = TruckArmor DamageFX = DefaultDamageFX End BuildCost = 800 BuildTime = 15.0 ;in seconds VisionRange = 180 ShroudClearingRange = 300 Prerequisites Object = AmericaWarFactory End ExperienceValue = 0 0 0 0 ;Experience point value at each level IsTrainable = No ;Can gain experience VisionRange = 180 CrusherLevel = 1 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = CivilianTransportCommandSet Even Heroes know when to be scared.
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Colonel Joined: 8/2/2008 Location: England Posts: 563
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And the command button code? Do not PM me with problems. That's what the forum is for.
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