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Creative-thinking thread. Options
Romeo
#1 Posted : Wednesday, June 09, 2010 4:03:46 PM
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Joined: 4/12/2010
Posts: 8
Let me start by saying this: This thread is in no way sanctioned by the devellopers, will not have any effect on the outcome of the mod and should not be taken as official in any way, shape or form.

This is just a thread to throw around personal ideas, and things you think would be cool to see. Remember to be respectful to other member's opinions and the hard work the devellopers are doing.

Let me start. =P

Commando: Mutant Commando - Much like Ghostalker from Tiberium Sun, but obviously a different character. Would feature the slow railgun type like what the original had, as well as the Composite Explosives ability (A la Nod and GDI Commandos).

Epic: Mammoth MK-II - Taken from the Tiberium Sun era, the MK-II still holds it's heavy-hitting railguns, although the rocket pods have long since fallen apart. Has two garrison slots for infantry.

Anti-Infantry Turret: Minigun Sentry - Twin chainguns fire thousands of high calibre shots every minute, which chew through infantry with ease.

Anti-Vehicle Turret: Cannon Sentry - The tank barrels taken from two old GDI Titans mounted on a stable platform. Excellent against vehicles, and may be upgraded to Railguns for increased effectiveness.

Anti-Air Turret: Missile Sentry - Various Missile Racks from the years have been slapped on to a platform and left to clear the skies for The Forgotten. Effective against air-units.

Ability Turret: Tiberium Saturator - Creates small spores of Tiberium that, while too small to harvest, attatch themselves to nearby infantry and provide a healing effect.

Heavy Turrret: Reaver - Featuring the Railguns salvaged from Mammoths too damaged to continue using, the Reaver makes short work of anything caught in it's viscinity. Also has an anti-air missile rack mounted to it's top to deal with aerial threats.



Well, those are just my ideas, feel free to post any of your own!
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