So, I began to work on a Quake 4 Total conversion mod for Generals ZH.
Everything was fine, until I started working on the units. I basically export the models from the original game, customize them a little in GMax, and in-game they work just fine.
However, I also wanted to use the animations from Quake 4. They work just fine in GMax, but I just can't figure out how to make them work in Generals.
From what I know, modding everything else besides infantry is relatively easy, just ini editing and some modelling. But nobody at all seems to know how to make custom infantry animations work.
Thank you very much for any advice.
EDIT: So I guess nobody knows ? Well that kinda sucks, because if it's only possible to add new vehicles and buildings, then what's the point of making a new faction ?
Edited by user Friday, January 15, 2021 1:28:00 PM(UTC)
| Reason: Not specified