Sorry I didn't see your reply earlier, thought I activated email notification.
Originally Posted by: Annihilationzh
Like this?
Works great thanks! I must have messed up the syntax when I tried it (I tried both adding turret behavior inside the supply block and adding a separate AI block for turret).
1. In general, can I put multiple AI behaviors in the same "block"? Is there a limit?
Originally Posted by: Annihilationzh
It should be a simple matter of duplicating another bone and moving it.
2. Is this in INIZH.big? I can't find it (I'm a total scrub and only took 1 intro programming course in uni).
Also some more questions if you have time:
3. What makes Dragon Tanks and Flashbang Grenades clear civilian buildings? I tried adding "AllowAttackGarrisonedBldgs = Yes" to large caliber weapons (e.g. overlord gun) but it doesn't work. I also changed the dmg type to explosion so I think it's not a dmg vs human armor issue (tank guys have 100hp, overlord does 80 per shot).
4. Is there a way to effectively increase Dragon Tank weapon range? Simply changing the AttackRange and WeaponSpeed values seems not enough, maybe I need to change the projectile files?
5. How do I add custom music to units/events? E.g. it would be cool if I could play a custom song when I launch specific superweapons, if Chinese propaganda towers (both static and on units) played a tune, if Humvees played Fortunate Son and Apaches played Ride of the Valkyries etc.
I think I've located the sound file call for nuke launches (in SoundEffects.ini, AudioEvent NeutronMissileRelease
Sounds = bneutlau) but I can't find the "bneutlau" file in any of the BIG files.
6. Is there a way to implement choosing "random USA", "random China" and "random GLA" in the skirmish setup screen instead of having to choose a specific faction/general?
7. Is there a way to make the camera further from the battlefield, without installing 3rd party things like gentools?
Edited by user Monday, December 14, 2020 10:54:37 AM(UTC)
| Reason: Not specified