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Offline sub4gman  
#1 Posted : Monday, May 18, 2020 12:48:26 PM(UTC)
sub4gman
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1. How do you make a unit undetectable by mines and not blow them up? I've tried using land_mines 0% through armor.ini but it just make mines deal no damage to unit. I want to make the mines don't get triggered by that unit.

2. Also, how important "kindof" is in every unit .ini? For example if i add "immune_to_capture" to "kindof" in a tank does it will make the tank immune to be captured without removing ejectpilot moduletag and setting kill_pilot to 0% ini armor.ini?
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Offline Raven-G59  
#2 Posted : Tuesday, May 19, 2020 6:23:16 AM(UTC)
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Maybe instead of making the armor immune to mines...try to make the mine deal 0 damage to that kind of armor your tank is using
Offline AdrianeMapMaker  
#3 Posted : Tuesday, May 19, 2020 7:10:11 AM(UTC)
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1. not possible without changing the mine object itself ... the minefieldbehavior doesnt allow you to define which specific unit can be immune -- you can use the logic use by the demotraps and make the mine use a proximity weapon with a specific weapon damage type that can define 0 for armor of your desired unit

2.immune_to_capture is a structure only kindof -- it makes the structure cant be captured
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