Private Joined: 7/1/2019(UTC) Posts: 32
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I wanted to give a name and image to the vanilla US general. I replaced the generals.csf file with a new generals.str file with his name inside, added a new texture and mapped it, but when I opened my game, nothing has changed. What should I do? EDIT: Did the same for the Chinese and GLA generals. My game crashed instead, saying there's a serious error before even launching. Edited by user Sunday, December 8, 2019 8:11:35 AM(UTC)
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Private Joined: 7/1/2019(UTC) Posts: 32
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Solved the problem with the names, now I just have to find out which string determines the general's portrait. Could anyone help, please? Edited by user Monday, December 9, 2019 4:31:22 AM(UTC)
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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iirc the generals portrait can be found on the playertemplate.ini |
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Private Joined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker iirc the generals portrait can be found on the playertemplate.ini yea, but which string?
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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lol String is a word statement We called this LineOfCode/Parameters not String
The line of code that declares generals portrait is GeneralImage = |
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Private Joined: 7/1/2019(UTC) Posts: 32
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Originally Posted by: adrianemapmaker lol String is a word statement We called this LineOfCode/Parameters not String
The line of code that declares generals portrait is GeneralImage = Oh yea lol, thanks. About that, I already changed that line, but still have no results.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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then idk what to do too - thats the only thing i see that refers GeneralImage
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