Private Joined: 8/3/2019(UTC) Posts: 1
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Hi, I would if some one could help me on how to remove the FOW of all the maps maybe from the INI file if possible ?!
thanks in advance..
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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you can remove the fog by scripting
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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If the map is one of the game's original maps (eg. Twilight Flame) you'll need to use FinalBIG to extract the map from the file maps.BIG (or mapsZH.BIG if you want the one for zero hour). If it's just a map that you already have in your documents game's data folder, then ignore all of that above and do what's below. Open worldbuilder, go to Edit> scripts> any folder other than neutral> new script> actions if true> edit> map> shroud or reveal> reveal the map entirely for Player ???> click the question marks and rename it to your human player's name if it is a mission or to player0 (to reveal the map for the host of a multiplayer match as example). Note: in multiplayer maps the names of players are player0 (host) to player7 (the eighth player). |
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UTD^Force
Moderator and former map reviewer CnC Labs |
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