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Anti Air vehicles shooting underneath target.
Private Joined: 12/6/2018(UTC) Posts: 3
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Can someone please help I’ve been struggling with this issue for ages.
My anti air vehicles (in this case an M163 Vulcan and a Shilka), when targeting enemy helicopters, they shoot straight underneath instead of aiming high enough to hit them. It’s as if the guns can’t aim up enough, but I’ve been through every file and I can’t figure out what’s wrong.
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Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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Not enough information, please provide object codes. |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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We need more information please. Copy-paste all the code related to your tank.
But, this might be the problem. Code: Behavior = AIUpdateInterface ModuleTag_03
Turret
ControlledWeaponSlots = PRIMARY SECONDARY
TurretTurnRate = 180 // turn rate, in degrees per sec
TurretPitchRate = 180 ;;;;;this
AllowsPitch = Yes ;and this
FiresWhileTurning = Yes ;and this
NaturalTurretPitch = 45 ; this keeps it aimed half way between land and sky
; since you never know from whence cometh danger
End
AutoAcquireEnemiesWhenIdle = Yes
MoodAttackCheckRate = 250
End
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Proud Muslim
UTD^Force
Moderator and former map reviewer CnC Labs |
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Private Joined: 12/6/2018(UTC) Posts: 3
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I discovered what it was. If you try to add ScatterRadius to something aiming at air vehicles it breaks it and they just shoot at the floor instead.
I wanted the AA vehicles to have a bit of “error” but I don’t know if it’s possible.
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Anti Air vehicles shooting underneath target.
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