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Offline Katamotai  
#1 Posted : Thursday, December 6, 2018 2:24:13 AM(UTC)
Katamotai
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Joined: 12/6/2018(UTC)
Posts: 3

Can someone please help I’ve been struggling with this issue for ages.

My anti air vehicles (in this case an M163 Vulcan and a Shilka), when targeting enemy helicopters, they shoot straight underneath instead of aiming high enough to hit them. It’s as if the guns can’t aim up enough, but I’ve been through every file and I can’t figure out what’s wrong.
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Offline Zatsupachi  
#2 Posted : Thursday, December 6, 2018 8:32:50 AM(UTC)
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Not enough information, please provide object codes.
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline UTD^Force  
#3 Posted : Saturday, December 8, 2018 4:23:50 AM(UTC)
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We need more information please. Copy-paste all the code related to your tank.

But, this might be the problem.
Code:
  Behavior = AIUpdateInterface ModuleTag_03
    Turret
      ControlledWeaponSlots = PRIMARY SECONDARY
      TurretTurnRate      = 180   // turn rate, in degrees per sec
      TurretPitchRate     = 180 ;;;;;this
      AllowsPitch         = Yes ;and this
      FiresWhileTurning   = Yes ;and this
      NaturalTurretPitch  = 45 ; this keeps it aimed half way between land and sky
                               ; since you never know from whence cometh danger
    End
    AutoAcquireEnemiesWhenIdle = Yes
    MoodAttackCheckRate        = 250
  End
------------------------------------------------
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Offline Katamotai  
#4 Posted : Monday, December 10, 2018 4:53:16 AM(UTC)
Katamotai
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Joined: 12/6/2018(UTC)
Posts: 3

I discovered what it was. If you try to add ScatterRadius to something aiming at air vehicles it breaks it and they just shoot at the floor instead.

I wanted the AA vehicles to have a bit of “error” but I don’t know if it’s possible.
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