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Offline Zatsupachi  
#1 Posted : Thursday, November 1, 2018 10:36:48 AM(UTC)
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Is there anyway to do it besides having a PLAYER_UPGRADE that triggers a ReplaceObjectUpgrade?

The method above is kinda flawless-- but it isn't.
1) It's a PLAYER_UPGRADE so it affects all instances of that PORTABLE_STRUCTURE.
2) If it's a bunker or transport, then you fill it with troops BEFORE the upgrade comes in, you lose those infantry on the transition.
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Offline Unknown Editor  
#2 Posted : Thursday, November 1, 2018 9:37:54 PM(UTC)
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Then you'll need lots of modules changing unit's status over time ...
I mean upgrades as far as I know support changes in ART, HP, WEAPON, ARMOR, LOCOMOTOR (well , not cool for a Portable structure) , and Command set (You may hide a Special Power or something and reveal it this way)
But well , C&C generals and ZH are too old , they do not support many things , I mean even "ReplaceObjectUpgrade" could have another module type like "ReplaceObjectPower" and would Include "InheritsRiders" "InheritsObjectUpgrades" and many more Options I don't remember at the time
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Offline Zatsupachi  
#3 Posted : Friday, November 2, 2018 9:24:09 AM(UTC)
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I know someone out there is making an open-source re-implementation. Hopefully they'd finish.

I've had thoughts of shifting stuff over to CnC3 a good while back but making small changes and testing it is very clunky with current methods.

But anyway, I just needed to know if there was a roundabout way of upgrading a single instance of a PORTABLE_STRUCTURE.

Also, does anyone know of a comprehensive documentation of ObjectCreationLists?
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
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