Private Joined: 10/15/2018(UTC) Posts: 5 Thanks: 11 times
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I recently joined the community, id love to get more replay ability out of Zero Hour. I found the files inside FinalBIG and see the health and damage, but if I change it inside finalbig, do I need to put it somewhere or is the change instant? I don't want to cause a crash the first time I do something. Thanks ahead of time for any help |
Make Command & Conquer Great Again |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Welcome to the community!
The things you change inside FinalBIG will be instant, but I do recommend you backup your .big files before you start editing them.
Why don't you want to cause a crash? You will only learn from mistakes :)
Most of the time you can find the answers yourself, I'm not trying to be rude, but you won't get that feeling of accomplishment when you ask someone else to solve your problems.
I hope you enjoy your stay and keep on modding ;)
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1 user thanked SkyMix_RMT for this useful post.
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Private Joined: 10/15/2018(UTC) Posts: 5 Thanks: 11 times
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Originally Posted by: SkyMix_RMT Welcome to the community!
The things you change inside FinalBIG will be instant, but I do recommend you backup your .big files before you start editing them.
Why don't you want to cause a crash? You will only learn from mistakes :)
Most of the time you can find the answers yourself, I'm not trying to be rude, but you won't get that feeling of accomplishment when you ask someone else to solve your problems.
I hope you enjoy your stay and keep on modding ;)
Thank You again! I want to learn basics and guidelines to follow before I go messing stuff up too bad, I work too much so I like not spending my time trying to fix a problem I could avoid. I wanna learn how effecting health and damage modifiers on units, then learn the renx and others to make my own units in the future. I figured Zero hour could be a decent place to learn some coding before I proceed with my own games on Unreal engine. |
Make Command & Conquer Great Again |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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I wouldn't edit the big files at all. It's kinda pointless when you can use INI files. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
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2 users thanked Annihilationzh for this useful post.
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Originally Posted by: Annihilationzh I wouldn't edit the big files at all. It's kinda pointless when you can use INI files. Can you change parameters of already existing code (like health and damage) with INI files? |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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yes, just export it to the right folder and change it there. |
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3 users thanked klingondragon for this useful post.
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