General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Could you tell me what all is that pls ...do teach me about every lines by commenting all of them pls
ParticleSystem TankStruckDebris Priority = WEAPON_EXPLOSION :i know this Shader = ALPHA ;i didnt know all the types of shader Type = PARTICLE ;i didnt know all the types of Type ParticleName = EXDrtExp01.tga ;I know this part AngleZ = 0 0 AngularRateZ = -0.10 0.10 AngularDamping = 1 1 VelocityDamping = 1 1 Gravity = -0.10 Lifetime = 15 15 SystemLifetime = 1 Size = 10 10 StartSizeRate = 0 0 SizeRate = 2 3 SizeRateDamping = 0.95 0.95 Alpha1 = 1 1 0 Alpha2 = 0 0 15 Alpha3 = 0 0 0 Color1 = R:173 G:173 B:173 0 Color2 = R:0 G:0 B:0 0 ColorScale = 0.01 0.10 BurstDelay = 0 0 BurstCount = 2 2 InitialDelay = 0 0 DriftVelocity = X:0 Y:0 Z:0 VelocityType = ORTHO VelOrthoX = 1 2 VelOrthoY = -1 1 VelOrthoZ = 0 0 VolumeType = POINT End |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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I used to know some of this stuff because I was creating custom particles for the flak turret and my custom unit's bullet shells, somethings should be obvious like lifetime and color, the others you can just experiment and compare to other particlesystems. |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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Saved this from a site a few years ago, had to put it in a rar, xps not supported... Cheers Edited by user Tuesday, July 17, 2018 9:19:06 AM(UTC)
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Panem et kirkinses |
3 users thanked acidbrain for this useful post.
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