GLA can use Cash Bounty due to the following modules in it's command center :
Code:
Behavior = CashBountyPower ModuleTag_15
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 5%
End
Behavior = CashBountyPower ModuleTag_16
SpecialPowerTemplate = SpecialAbilityCashBounty2
Bounty = 10%
End
Behavior = CashBountyPower ModuleTag_17
SpecialPowerTemplate = SpecialAbilityCashBounty3
Bounty = 20%
End
; Now if you want to change the value using Map.ini :
Object GLACommandCenter
ReplaceModule ModuleTag_15
Behavior = CashBountyPower ModuleTag_Bounty01
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 5% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_16
Behavior = CashBountyPower ModuleTag_Bounty02
SpecialPowerTemplate = SpecialAbilityCashBounty2
Bounty = 10% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_17
Behavior = CashBountyPower ModuleTag_Bounty03
SpecialPowerTemplate = SpecialAbilityCashBounty3
Bounty = 20% ; Switch to your Preference
End
End
End
[/code]
Behavior = CashBountyPower ModuleTag_15
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 5%
End
Behavior = CashBountyPower ModuleTag_16
SpecialPowerTemplate = SpecialAbilityCashBounty2
Bounty = 10%
End
Behavior = CashBountyPower ModuleTag_17
SpecialPowerTemplate = SpecialAbilityCashBounty3
Bounty = 20%
End
[/code]
Code:
Object GLACommandCenter
ReplaceModule ModuleTag_15
Behavior = CashBountyPower ModuleTag_Bounty01
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 5% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_16
Behavior = CashBountyPower ModuleTag_Bounty02
SpecialPowerTemplate = SpecialAbilityCashBounty2
Bounty = 10% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_17
Behavior = CashBountyPower ModuleTag_Bounty03
SpecialPowerTemplate = SpecialAbilityCashBounty3
Bounty = 20% ; Switch to your Preference
End
End
End
; Now if you want to change the value using Map.ini :
Object GLACommandCenter
ReplaceModule ModuleTag_15
Behavior = CashBountyPower ModuleTag_Bounty01
SpecialPowerTemplate = SpecialAbilityCashBounty1
Bounty = 5% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_16
Behavior = CashBountyPower ModuleTag_Bounty02
SpecialPowerTemplate = SpecialAbilityCashBounty2
Bounty = 10% ; Switch to your Preference
End
End
ReplaceModule ModuleTag_17
Behavior = CashBountyPower ModuleTag_Bounty03
SpecialPowerTemplate = SpecialAbilityCashBounty3
Bounty = 20% ; Switch to your Preference
End
End
End
[/code]
And if you want to add the ability to CHINA with no required Science ...
You can do the following :
Code:
SpecialPower ChinaCashBountyAbility
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CHINA ; Will be Granted by China when Game Starts
PublicTimer = No
End
Object ChinaCommandCenter
AddModule
Behavior = CashBountyPower ModuleTag_Bounty
SpecialPowerTemplate = ChinaCashBountyAbility
Bounty = 10% ; Switch to your Preference
End
End
End
For mods and such stuff , You should find the objects and add the modules or change them manually ...
For example Find GLACommandCenter in Data\INI\Object\FactionBuilding.ini and change modules : "ModuleTag_15" , "ModuleTag_16" & "ModuleTag_17" by just changing the Values Percents .
And to add that to china , Just add :
Quote: Behavior = CashBountyPower ModuleTag_Bounty
SpecialPowerTemplate = ChinaCashBountyAbility
Bounty = 10% ; Switch to your Preference
End
Somewhere in the modules section .
+ Do not forget to add the following special power somewhere inside : Data\INI\SpecialPower.ini
Quote:SpecialPower ChinaCashBountyAbility
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CHINA ; Will be Granted by China when Game Starts
PublicTimer = No
End
Edited by user Monday, June 18, 2018 10:01:29 PM(UTC)
| Reason: Not specified