Sorry for the delay.
Here's my feedback, most of what I was going to write you already are planning to fix it so this might seem a little short.
- The map design and details are ugly, specially compared to your generals version, there are areas of the map that have 0 detail, it looks terrible! Road textures and objects don't cause as much lag as you might think, 80% of the time zero hour lags it's because of the
AI and Pathfinding, and the generals version had tons of it, that's why it was laggy. The generals version only had 1496 objects and it looked
beautiful! Please re-add the objects and road textures.
- The first waves are too hard, the starting defences can't stand on their own the first 20 seconds.
- A single terrorist should not be capable of destroying
10 full humvees.
- In "Noted Changes.txt" you say "RedGuard: More Damage ;15(original) to 17". However, in the map.ini, the weapon used by the redguard
only does 7 damage. Which makes the redguard
useless, because not only does
he take longer to recruit than the ranger, he is also
more expensive and does
less damage per second.
- I love the ideias for the new zombies, but the minlets are
WAY too strong, they need a nerf to their health or armor.
This map has a great potential and it's a lot of fun with friends, so I hope you fix everything quick and good job