Then I will just have to be satisfied with how it spawns.
I just want the gattlings front, and patriots back.
Right now the layout its like
p g
g p
p = patriot, g= gattling.
Ideally I like;
p p
g g
but thats okay, it works is good enough.
=============
To spawn multiple unit types in a transport contain;
Behavior = TransportContain ModuleTag_06a
PassengersAllowedToFire = Yes
Slots = 10 InitialPayload = ChinaInfantryTankHunter2 4
;InitialPayload = ChinaInfantryTankHunter2 5 Infa_ChinaInfantryMiniGunner2 5
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 50%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
Behavior = TransportContain ModuleTag_06b
PassengersAllowedToFire = Yes
Slots = 10 InitialPayload = Infa_ChinaInfantryMiniGunner2 4
;InitialPayload = ChinaInfantryTankHunter2 5 Infa_ChinaInfantryMiniGunner2 5
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 50%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
Behavior = TransportContain ModuleTag_06c
PassengersAllowedToFire = Yes
Slots = 10 InitialPayload = Chem_GLAInfantryRebel2 2
;InitialPayload = ChinaInfantryTankHunter2 5 Infa_ChinaInfantryMiniGunner2 5
ScatterNearbyOnExit = No
HealthRegen%PerSec = 10
DamagePercentToUnits = 50%
AllowInsideKindOf = INFANTRY
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
Keep the number of slots same across all TransportContain modules. So for this unit I could write up to 10 different modules for 10 different units.
I think this is safer than using ocl spawn.
Edited by user Saturday, March 31, 2018 5:50:27 AM(UTC)
| Reason: Not specified