Private Joined: 2/24/2018(UTC) Posts: 3
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I've messing a bit around with a Map.ini file, figuring out how it works when I stumbled on a problem: I wanted to test some cheesy stuff like Nuke Cannons with "infinite" range (or at least a really, really large range) and/or rappedly firing shells, so I put this in a Map.ini-file: " Weapon InfernoCannonGun AttackRange = 500000 DelayBetweenShots = 500 End " However, when I try it out in-game, the Inferno Cannon works "normally", meaning it has to move closer to its target, and it also doesn't fire again after 500ms... any idea what's wrong? Thanks! -Change
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Try copying the whole weapon and renaming it to InfernoCannonGun2. Make your changes and then change the weapon set for the cannon to the new weapon. |
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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You can't edit or create projectile based weapons in a map.ini, they wont work properly. |
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