Captain Joined: 1/8/2017(UTC) Posts: 78
Was thanked: 4 time(s) in 4 post(s)
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Hello, so I want to make a RadiationField The RadiationFieldSmall lifetime is too short and the RadiationFieldMedium lifetime is too long. I don't know what to change to make it in between. Can you also guide me to which other INI files I need to change as well as I don't know. I was looking at this INI but was confused what to edit to decrease the lifetime. Then I saw something in OCL as well...so no idea how many files I need to edit before I can use it.
ParticleSystem RadiationFieldMedium Priority = AREA_EFFECT IsOneShot = No Shader = ADDITIVE Type = PARTICLE ParticleName = EXPuddle.tga AngleZ = -5.00 5.00 AngularRateZ = 0.00 0.00 AngularDamping = 1.00 1.00 VelocityDamping = 0.20 0.20 Gravity = 0.00 Lifetime = 90.00 90.00 SystemLifetime = 25 Size = 10.00 25.00 StartSizeRate = 0.00 0.00 SizeRate = 1.00 3.00 SizeRateDamping = 0.90 0.95 Alpha1 = 1.00 1.00 0 Alpha2 = 0.00 0.00 100 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:0 G:0 B:0 0 Color2 = R:254 G:159 B:65 50 Color3 = R:0 G:0 B:0 90 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 1.00 -1.00 BurstDelay = 15.00 15.00 BurstCount = 1.00 1.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.00 Y:0.00 Z:0.01 VelocityType = ORTHO VelOrthoX = 0.00 0.00 VelOrthoY = 0.00 0.00 VelOrthoZ = 0.00 0.00 VolumeType = CYLINDER VolCylinderRadius = 50.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = Yes IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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You can find the radiationfield objects in 'System.ini' in the 'Object' folder, the lifetime is specified in the following module: Code:
LifetimeUpdate
MinLifetime = [integer, milliseconds]
MaxLifetime = [integer, milliseconds, should be greater than or equal to MinLifetime]
End
; --- RadiationFieldSmall ---
Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 2500
MaxLifetime = 2500
End
; --- RadiationFieldMedium ---
Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 30000
MaxLifetime = 30000
End
Cheers Edited by user Wednesday, February 21, 2018 11:18:39 AM(UTC)
| Reason: Secret |
Panem et kirkinses |
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Can we just use the lifetime update instead of fireweaponupdate, they use cleaning weapon to clear other fields eh |
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