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Offline Masashi  
#1 Posted : Friday, November 24, 2017 12:17:12 PM(UTC)
Masashi
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Joined: 11/17/2017(UTC)
Posts: 14

I want to replace Combat Chinook to Blackhawk from The End Of Days Mod.

Please tell me "where to edit".
I think I can find out "how to edit" on my own.
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Offline Zatsupachi  
#2 Posted : Friday, November 24, 2017 8:02:25 PM(UTC)
Zatsupachi
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Joined: 3/27/2015(UTC)
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It's a ridiculously long process to import a thing from a mod, especially if it's fully custom and mostly not using any vanilla assets.

You can go here to where these files are usually kept.
http://www.cnclabs.com/m...rals/file-directory.aspx
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline Masashi  
#3 Posted : Friday, November 24, 2017 10:26:54 PM(UTC)
Masashi
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Joined: 11/17/2017(UTC)
Posts: 14

@Zatsupachi

okay.. I will make a try.

BTW, could you tell me what this means ?

Turret = TURRET01
HideSubObject = TURRETEL01
Offline Zatsupachi  
#4 Posted : Sunday, November 26, 2017 7:12:21 AM(UTC)
Zatsupachi
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Joined: 3/27/2015(UTC)
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Was thanked: 213 time(s) in 155 post(s)
Code:

Turret = TURRET01


Sub-object on the model to assign for object's turret.

Code:

HideSubOject = TURRETEL01


Sub-object to hide(not show in-game.)
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
Offline acidbrain  
#5 Posted : Sunday, November 26, 2017 10:51:05 AM(UTC)
acidbrain
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Joined: 12/30/2011(UTC)
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The turret and turretel can be a pain in the ass if you dont understand the mechanics...
Lets take the gattling tank as an example...
The tank
Gattling Tank

Turret
Turret

Turretel(Turret elevation)
Turretel

The turret is responsible for the rotation around the Z-Axis, here is a top down view
Turret rotation

Turretel is the pitch of the barrel(s), rotation around the Y-Axis, here is a side view
Turretel rotation

AI module parameters for turret and turretel
Code:

  // TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret)
  TurretTurnRate = [integer]
  TurretFireAngleSweep = [weaponslot integer]
  RecenterTime = [integer]
  FiresWhileTurning = [Yes/No]
  MinIdleScanAngle = [integer]
  MaxIdleScanAngle = [integer]

  // TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel)
  AllowsPitch = [Yes/No]
  TurretPitchRate = [integer]
  NaturalTurretPitch = [integer]
  FirePitch = [integer]
  MinPhysicalPitch = [integer, default 0 = horizontal]
  GroundUnitPitch = [integer, default 0 = horizontal] 


Cheers

Edited by user Thursday, May 24, 2018 10:59:12 AM(UTC)  | Reason: Secret

Panem et kirkinses
Offline Masashi  
#6 Posted : Sunday, November 26, 2017 11:23:03 AM(UTC)
Masashi
Private
Joined: 11/17/2017(UTC)
Posts: 14

Turret thing is too hard for me...
I can’t even understand..

BTW I am now trying to add Blackhawk instead of replacing it.
It is going fine so far but there is one problem.
When I select the unit and tell the unit to move, they do move but they are not facing the destination.

Any idea why ?
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