Private Joined: 11/17/2017(UTC) Posts: 14
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I want to replace Combat Chinook to Blackhawk from The End Of Days Mod.
Please tell me "where to edit". I think I can find out "how to edit" on my own.
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Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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It's a ridiculously long process to import a thing from a mod, especially if it's fully custom and mostly not using any vanilla assets. You can go here to where these files are usually kept. http://www.cnclabs.com/m...rals/file-directory.aspx |
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Private Joined: 11/17/2017(UTC) Posts: 14
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@Zatsupachi
okay.. I will make a try.
BTW, could you tell me what this means ?
Turret = TURRET01 HideSubObject = TURRETEL01
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Major Joined: 3/27/2015(UTC) Posts: 490
Thanks: 5 times Was thanked: 213 time(s) in 155 post(s)
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Sub-object on the model to assign for object's turret. Code:
HideSubOject = TURRETEL01
Sub-object to hide(not show in-game.) |
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General Joined: 12/30/2011(UTC) Posts: 982
Thanks: 95 times Was thanked: 574 time(s) in 364 post(s)
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The turret and turretel can be a pain in the ass if you dont understand the mechanics... Lets take the gattling tank as an example... The tankTurretTurretel(Turret elevation) The turret is responsible for the rotation around the Z-Axis, here is a top down viewTurretel is the pitch of the barrel(s), rotation around the Y-Axis, here is a side viewAI module parameters for turret and turretelCode:
// TURRET ROTATION(Turret rotation around z-axis, turret left and right, Turret)
TurretTurnRate = [integer]
TurretFireAngleSweep = [weaponslot integer]
RecenterTime = [integer]
FiresWhileTurning = [Yes/No]
MinIdleScanAngle = [integer]
MaxIdleScanAngle = [integer]
// TURRETEL ROTATION aka PITCH(Barrel rotation around y-axis, up and down, Turretel)
AllowsPitch = [Yes/No]
TurretPitchRate = [integer]
NaturalTurretPitch = [integer]
FirePitch = [integer]
MinPhysicalPitch = [integer, default 0 = horizontal]
GroundUnitPitch = [integer, default 0 = horizontal]
Cheers Edited by user Thursday, May 24, 2018 10:59:12 AM(UTC)
| Reason: Secret |
Panem et kirkinses |
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Private Joined: 11/17/2017(UTC) Posts: 14
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Turret thing is too hard for me... I can’t even understand..
BTW I am now trying to add Blackhawk instead of replacing it. It is going fine so far but there is one problem. When I select the unit and tell the unit to move, they do move but they are not facing the destination.
Any idea why ?
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