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Offline Masashi  
#1 Posted : Tuesday, November 21, 2017 12:23:20 AM(UTC)
Masashi
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I want to custom POWTruck !

Recently I found out that I can use POWTruck ! So I thought about using this vehicle as things like APC.
I moded this to be able to transport infantries !
And I want to mod more ! BUT I couldn’t figure how...
So I would be much appreciated if you could help me with the followings.

1, I want to add 20mm machine guns that humvee has.
In the picture I posted, has machine guns on top of it, but the actual vehicle doesn’t. So I want to add those.
(I think this work is the most difficult..)
http://cnc.wikia.com/wiki/American_POW_truck

2, I want above weapon to function.

3, Could anyone let me download your America POWTruck W3D data ???...
While I tried to custom this vehicle, I accidentally deleted W3D data from my W3DZH.INI ...
I reinstalled C&C Generals, but it didn’t come up.

THANKS[img]null[/img]

Edited by user Tuesday, November 21, 2017 12:37:10 AM(UTC)  | Reason: Not specified

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Offline AdrianeMapMaker  
#2 Posted : Tuesday, November 21, 2017 5:41:52 AM(UTC)
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well adding a 20mm is hard for begginers to add via w3d but in coding it will be easy since the gun model are right there -- all you need is to attach it via code.


gonna make the ini tommorow for you -- the ini will include helpful comments.
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Offline acidbrain  
#3 Posted : Tuesday, November 21, 2017 7:35:17 PM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
well adding a 20mm is hard for begginers to add via w3d but in coding it will be easy since the gun model are right there -- all you need is to attach it via code.


gonna make the ini tommorow for you -- the ini will include helpful comments.


Last time i checked i didnt see a bone where you can attach the gun turret to so you have to edit the model in gmax/renx if you want that gun turret...

Cheers

Panem et kirkinses
Offline AdrianeMapMaker  
#4 Posted : Wednesday, November 22, 2017 3:44:54 AM(UTC)
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The Code:
Code:
  Draw                   = W3DTruckDraw ModuleTag_01 
    OkToChangeModelColor = Yes               ;This Will Change the Model Color Based on What -- ;Your Chosen Color -- See The Model Itslef By Using GMax with Renx
    DefaultConditionState                    ;The Condition -- There are Several Condition see- ;for The other Model Condition
      Model              = AVPOWTRUCK        ;The Model Name
      turret             = TURRET01          ;The Turret Name In The Model
      WeaponFireFXBone   = PRIMARY Muzzle    ;The Turret Fire FX bone --- In The Model
      WeaponRecoilBone   = PRIMARY Barrel    ;The Turret Recoil bone --- In The Model
      WeaponMuzzleFlash  = PRIMARY MuzzleFX  ;The Turret MuzzleFlash --- In The Model
      WeaponLaunchBone   = PRIMARY Muzzle    ;the LaunchBone  --- In The Model
    End
    ConditionState       = REALLYDAMAGED
      Model              = AVPOWTRUCK_D
    End
    ConditionState       = RUBBLE
      Model              = AVPOWTruck_D
    End
    TrackMarks           = EXTireTrack.tga
    Dust                 = RocketBuggyDust
    DirtSpray            = RocketBuggyDirtSpray
    PowerslideSpray      = RocketBuggyDirtPowerSlide
    ; These parameters are only used if the model has a separate suspension, 
    ; and the locomotor has HasSuspension = Yes.
    LeftFrontTireBone          = Tire01
    RightFrontTireBone         = Tire02
    MidLeftRearTireBone        = Tire03
    MidRightRearTireBone       = Tire05
    LeftRearTireBone           = Tire04
    RightRearTireBone          = Tire06
    TireRotationMultiplier     = 0.2   ; this * speed = rotation.
    PowerslideRotationAddition = 2.5   ; This speed is added to the rotation speed when--                             ;;;powerslidind
  End

Edited by user Wednesday, November 22, 2017 4:09:27 AM(UTC)  | Reason: Not specified

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Offline Masashi  
#5 Posted : Wednesday, November 22, 2017 5:37:01 AM(UTC)
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Thank you everyone!!!!!!!!I will try it tonight!!
BUT scince I deleted the POWTruck W3F data from the W3D .INI, I cannot do farther.
Could someone give me W3D data for POWTruck??
Or am I able to do it without PIWTruck’s W3D data?
.

Edited by user Wednesday, November 22, 2017 6:06:33 AM(UTC)  | Reason: Not specified

Offline AdrianeMapMaker  
#6 Posted : Wednesday, November 22, 2017 6:24:08 AM(UTC)
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What Do you Mean??
The whole "W3D.BIG"
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Offline Masashi  
#7 Posted : Wednesday, November 22, 2017 6:38:20 AM(UTC)
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I am sorry to make you confused, and my bad English.

I still have the whole W3D.BIG file.
I deleted the "Art\W3D\avpowtruck.W3D" from W3D.BIG .
So when I activate C&C Generals, the PowTruck doesn't show up.(invisible)
I am thinking that if someone let me download the poetruck.w3d data and place it in "Art\W3D" folder, it might work fine.


AND I am so sorry to tell you this, but it didn't work.(the game didn't activate)

I tried to figure out why and I deleted following part

turret = TURRET01 ;The Turret Name In The Model
WeaponFireFXBone = PRIMARY Muzzle ;The Turret Fire FX bone --- In The Model
WeaponRecoilBone = PRIMARY Barrel ;The Turret Recoil bone --- In The Model
WeaponMuzzleFlash = PRIMARY MuzzleFX ;The Turret MuzzleFlash --- In The Model
WeaponLaunchBone = PRIMARY Muzzle ;the LaunchBone --- In The Model

than it worked. (Of course the mini gun wasn't there)
So I assume the above part is the problem.

Edited by user Wednesday, November 22, 2017 7:19:22 AM(UTC)  | Reason: Not specified

Offline acidbrain  
#8 Posted : Wednesday, November 22, 2017 8:22:46 AM(UTC)
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It doesnt work because the gun is not part of the model, as I said earlier you have to edit the model to be able to use the gun.
There are 2 options:
1. You make a separate model for the gun and add it with Overlord/Avenger logic.
2. You add the gun to the model of the powtruck itself.

I already did some work on it yesterday and I will post the models later, going to add the gun to the powtruck and also create the missing parts such as some ocl stuff when the truck gets destroyed.

@Adriane
It is ok if you help others, that's where the forum is for but i suggest that you investigate the problem first before you post an answer that doesn't work, i bet that you didn't look at the models before you posted your answer.

Cheers
Panem et kirkinses
Offline Masashi  
#9 Posted : Wednesday, November 22, 2017 12:12:07 PM(UTC)
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@acidbrai
Oh I see.I prefer the second one. But I guess that work is way too hard for me....
Thank you so much for doing this to me. And I looking forward to see the models.

BTW what does the OCL stands for and what does it do?
Offline acidbrain  
#10 Posted : Wednesday, November 22, 2017 12:37:18 PM(UTC)
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Made the default model, changed the black windows into shiny glass windows, let me know if you like it then i'll finish the rest...
stuff

OCL stands for Object Creation List, when a unit dies bits and pieces are spawned on the spot where the unit died and those pieces fly away with random force.

Cheers

Edited by user Thursday, May 24, 2018 10:55:06 AM(UTC)  | Reason: Secret

Panem et kirkinses
Offline Masashi  
#11 Posted : Wednesday, November 22, 2017 5:15:01 PM(UTC)
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@acidbrain
Yes ! This is exactly what I want ! Koop ! And I like the shiny glass window too !
Thanks !
Offline AdrianeMapMaker  
#12 Posted : Wednesday, November 22, 2017 6:01:49 PM(UTC)
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Hey acidbrain how do you put those shiny glasses on it --- ive seen already what texture is supposed to be there .... is that the lakedusk, right? but how did you put that into your model pls tell me --- Maybe in another Topic ---.

Edited by user Wednesday, November 22, 2017 6:08:00 PM(UTC)  | Reason: Not specified

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Offline Masashi  
#13 Posted : Friday, November 24, 2017 8:36:31 AM(UTC)
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@acidbrain
How’s to the work going ! I am so excited to use the custom POWTruck you will make for me !
Offline Jundiyy  
#14 Posted : Friday, November 24, 2017 5:00:09 PM(UTC)
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Very nice work acidbrain! I am just using the original POW truck at the moment lol.
Offline acidbrain  
#15 Posted : Saturday, November 25, 2017 12:47:18 PM(UTC)
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Originally Posted by: masashi Go to Quoted Post
@acidbrain
How’s to the work going ! I am so excited to use the custom POWTruck you will make for me !

It's going fine, was kinda busy last week so i just started with making the stuff.
There is one small problem though, if you use the same turret as the humvee uses it shoots through the cabin of the truck when it fires backwards, one solution is to make the turret higher but im not sure if that looks nice, you decide.
I also added a radar dish, used overlordtruckdraw/dependencymodeldraw logic so it is easy to remove if you want to, the truck can detect stealth units also now...
stuff

Cheers

Edited by user Thursday, May 24, 2018 10:55:33 AM(UTC)  | Reason: Not specified

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
SkyMix_RMT on 11/25/2017(UTC)
Offline SkyMix_RMT  
#16 Posted : Saturday, November 25, 2017 10:30:35 PM(UTC)
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That's a sick looking POW truck
Check out:

My Music (Techno/House/Experimental)

My Website (GeneralsCentral)

My Youtube Channel (Inactive)

World Builder Community Discord
Offline Masashi  
#17 Posted : Sunday, November 26, 2017 2:01:51 AM(UTC)
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@acidbrain

I am really appreciating with the work you are doing for me. Thank you.

and with the turret, I think making it higher is ugly too....
I prefer the default one, and leave it with the problem.
or if you could do the setting that makes mini gun cannot shoot the backwards(like setting the range), that's the best but I think it is not easy, isn't it.

also the radar idea is wonderful ! I wanted the stealth detector since I started to use POWTruck.
I have been using it by adding StealthDetectorUpdate Module from the Assult Troop Crawler but the radar dish is better!
Offline acidbrain  
#18 Posted : Sunday, November 26, 2017 6:12:58 AM(UTC)
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Masashi wrote:

I think making it higher is ugly too....

The turret shooting through the cabin looks worse, on the pic i zoomed in the maximum amount, if you are on default gameheight the higher turret doesnt look that bad, you cant see the muzzlefx when the barrel is inside the cabin if you have a low turret.
I attached the files, try it and let me know if you like it...

Cheers

Edited by user Sunday, November 26, 2017 6:17:31 AM(UTC)  | Reason: Secret

File Attachment(s):
AmericaAPC.rar (275kb) downloaded 37 time(s).
Panem et kirkinses
Offline Masashi  
#19 Posted : Sunday, November 26, 2017 7:46:20 AM(UTC)
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@acidbrain

I came with an idea !
How about making the turret lower like before and make it unmovable like Avenger's Laser Lock Turret.
When the laser tries to shoot backwards, the turret doesn't turn but the Humvee faces the target.

If we could use this to POWTruck, don't you think the problem will be solved ?
Offline acidbrain  
#20 Posted : Sunday, November 26, 2017 10:30:11 AM(UTC)
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Originally Posted by: masashi Go to Quoted Post
@acidbrain

I came with an idea !
How about making the turret lower like before and make it unmovable like Avenger's Laser Lock Turret.
When the laser tries to shoot backwards, the turret doesn't turn but the Humvee faces the target.

If we could use this to POWTruck, don't you think the problem will be solved ?

Tried that and it looks like sjit, marauder also uses this method.
If you want to test this comment out the Turret in the AI module...
Code:

  Behavior = TransportAIUpdate Module_TAIU
;    Turret
;      TurretTurnRate        = 180
;      RecenterTime          = 500
;      FiresWhileTurning     = Yes
;      ControlledWeaponSlots = PRIMARY
;    End
    AutoAcquireEnemiesWhenIdle = Yes
    MoodAttackCheckRate        = 250
  End


Cheers
Panem et kirkinses
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