Private Joined: 10/13/2017(UTC) Posts: 7 Location: Buenos Aires
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Well, this only happens in 2 maps, while challenging Dr Thrax & Khazad because i tried with Juhziz and i defeated him (the match ends and i can move to the next general). I don't know why this happens, but sinze i play in hard this 2 maps are bug, idk how i can fix it.
I check all the files i modified (campaign.ini, challenge.ini, bossgeneral.ini, commandbutton.ini, commandset.ini) and nothing of this affect the problem that i have, because if that was the case, i wouldn't be able to win against Juhziz (i guess)... And yes, i deploy troop crawlers on every spot of the map to check if there is any building left hiding but its not (i defeated this 2 playing as air force, the problem comes when i use Leang)
Anyone has a idea why is this happening? How i said before, i can win against other generals, like the demolition or USA/China generals but not against this 2.
Campaign.ini: (i only play against GLA because in the normal campaign is like that, so, i do the same. USA+China VS GLA)
;China Commander in Chief Campaign CHALLENGE_9 CampaignNameLabel CAMPAIGN:CHALLENGE_9 FirstMission Mission01 IsChallengeCampaign yes PlayerFaction FactionBossGeneral Mission Mission01 Map Maps\GC_DemolitionGeneral\GC_DemolitionGeneral.map GeneralName GUI:BioNameEntry_Pos8 IntroMovie GeneralsChallengeBackground NextMission Mission02 END Mission Mission02 Map Maps\GC_Stealth\GC_Stealth.map GeneralName GUI:BioNameEntry_Pos6 IntroMovie GeneralsChallengeBackground NextMission Mission03 END Mission Mission03 Map Maps\GC_ChemGeneral\GC_ChemGeneral.map GeneralName GUI:BioNameEntry_Pos1 IntroMovie GeneralsChallengeBackground END END
Challengemode.ini (i don't see anything wrong here, but anyways):
GeneralPersona9 PlayerTemplate = FactionBossGeneral StartsEnabled = yes BioNameString = GUI:BioNameEntry_Pos9 BioDOBString = GUI:BioDOBEntry_Pos9 BioBirthplaceString = GUI:BioBirthplaceEntry_Pos9 BioStrategyString = GUI:BioStrategyEntry_Pos9 BioRankString = GUI:BioRankEntry_Pos9 BioBranchString = GUI:BioBranchEntry_Pos9 BioClassNumberString = GUI:BioClassNumber_Pos9 BioPortraitSmall = PNBossGen_S BioPortraitLarge = PNBossGen PortraitMovieLeftName = PortraitBossGenLeft PortraitMovieRightName = PortraitBossGenRight DefeatedImage = PNBossGen_L VictoriousImage = PNBossGen_W DefeatedString = GUI:BioDefeatedEntry_Pos9 VictoriousString = GUI:BioVictoriousEntry_Pos9 PreviewSound = Taunts_GCAnnouncer11 SelectionSound = none TauntSound1 =Taunts_ChinaBoss105 TauntSound2 =Taunts_ChinaBoss106 TauntSound3 =Taunts_ChinaBoss107 WinSound =Taunts_ChinaBoss108 LossSound =Taunts_ChinaBoss109 NameSound = Taunts_GCAnnouncer22 Campaign = CHALLENGE_9 END
Was thinking that maybe can be a map problem but im not too sure, im new in this thing of scripting in C&C, i don't know very well the mechanics.
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Private Joined: 10/11/2017(UTC) Posts: 4
Was thanked: 1 time(s) in 1 post(s)
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This is because the maps are not scripted to account for Leang. This is taken from the script that checks China factions. Code:
*** IF ***
Player 'ThePlayer' is Faction Name: China
*** OR ***
Player 'ThePlayer' is Faction Name: ChinaTankGeneral
*** OR ***
Player 'ThePlayer' is Faction Name: ChinaInfantryGeneral
*** OR ***
Player 'ThePlayer' is Faction Name: ChinaNukeGeneral
*** THEN ***
Enable Script 'END_Start_China'.
Enable Script 'Lose_END_Start_China'.
As you can see, it does not include the boss. Edited by user Friday, October 13, 2017 12:28:53 PM(UTC)
| Reason: Not specified |
vtulcobra here |
1 user thanked Vauxe for this useful post.
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Yeah you need to check the script that makes the game end and see what conditions aren't being met for said victory to happen. |
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1 user thanked SkyMix_RMT for this useful post.
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Private Joined: 10/13/2017(UTC) Posts: 7 Location: Buenos Aires
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K, got it. Thank you both i fixed the problem. Edited by user Friday, October 13, 2017 12:55:45 PM(UTC)
| Reason: Fixed
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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My boss mod fixes that bug too. |
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Private Joined: 7/6/2017(UTC) Posts: 7
Thanks: 1 times
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Vauxe how to find China factions script?
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