Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

Options
Go to last post Go to first unread
Offline lechibaw  
#1 Posted : Monday, September 18, 2017 4:36:45 AM(UTC)
lechibaw
Private
Joined: 7/4/2015(UTC)
Posts: 31
France

Hi, I would know how to have a double turret marauder from start please, I don't know what to change in the ini.
Sorry for my bad english and thanks for your help
Sponsor
Offline Jundiyy  
#2 Posted : Monday, September 18, 2017 5:38:41 AM(UTC)
Jundiyy
Captain
Joined: 1/8/2017(UTC)
Posts: 78

Was thanked: 4 time(s) in 4 post(s)
I'm not at home st the moment but what I remember.
Go to GLAVehicle (or Demo/Tox(Chem)) and find your Marauder Tank (ctrl + F is usually much cheaper faster)

You should see in the Art Parameters something like scrap 2. Take the model from there and paste it into the normal state at the top. You can delete all scrap 1 and 2 states. Just copy the models from scrap 2 to the normal state.
That should be it if I remember.
Maybe check the engineering to see if there is something in there but I can't remember.
thanks 1 user thanked Jundiyy for this useful post.
CommieDog on 9/19/2017(UTC)
Offline lechibaw  
#3 Posted : Monday, September 18, 2017 6:42:06 AM(UTC)
lechibaw
Private
Joined: 7/4/2015(UTC)
Posts: 31
France

Thanks for your help mate, it was not exactly like that but with few tries I found what I want.
Keep up the good work, I love your youtube channel :)
Have fun :)
Offline Jundiyy  
#4 Posted : Monday, September 18, 2017 7:39:42 AM(UTC)
Jundiyy
Captain
Joined: 1/8/2017(UTC)
Posts: 78

Was thanked: 4 time(s) in 4 post(s)
Cool nice one :)
And thanks a lot :)
I also show my modded units in the live streams when I test my stream quality.

Here is the modified version if you want to look at it, although mine is a bit different.
Mine is called Murderer Tank, has a bit more HP, but I also changed the cost to it and has a few more differences, but it get's built from another building so it can't be made too early on.
I also don't have the science for it, so I just need my advanced building to make it.
Below is the script that you asked for anyway.



Offline Unknown Editor  
#5 Posted : Monday, September 18, 2017 8:18:30 PM(UTC)
Unknown Editor
Major
Joined: 3/22/2017(UTC)
Posts: 278
Location: Some where on Earth

Thanks: 123 times
Was thanked: 69 time(s) in 59 post(s)
Nicely Done ...
But You didn't mention sth :

Code:
KindOf = -WEAPON_SALVAGER


So , It won't Take 2 Crates only for the Weapon Upgrades again , Just Money & Level

Edited by user Tuesday, September 19, 2017 8:04:43 PM(UTC)  | Reason: Not specified

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
thanks 1 user thanked Unknown Editor for this useful post.
CommieDog on 9/19/2017(UTC)
Offline lechibaw  
#6 Posted : Monday, September 18, 2017 10:12:30 PM(UTC)
lechibaw
Private
Joined: 7/4/2015(UTC)
Posts: 31
France

Did I must add this code anywhere under the marauder code?
thanks :)
Offline Jundiyy  
#7 Posted : Tuesday, September 19, 2017 12:57:53 AM(UTC)
Jundiyy
Captain
Joined: 1/8/2017(UTC)
Posts: 78

Was thanked: 4 time(s) in 4 post(s)
Originally Posted by: Unknown Editor Go to Quoted Post
Nicely Done ...
But You didn't mention sth :

Code:
KindOf = -WEAPON_SALVAGER
[/code]

So , It won't Take 2 Crates only for the Weapon Upgrades again , Just Money & Level


Ah yes lol, my mistake, did this in a hurry for him. Thanks for the reminder.

Originally Posted by: lechibaw Go to Quoted Post
Did I must add this code anywhere under the marauder code?
thanks :)


You just need to edit it over here, remove " WEAPON_SALVAGER " from the line below then your scraps won't be wasted.

; *** ENGINEERING Parameters ***
RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SALVAGER WEAPON_SALVAGER VEHICLE SCORE
Offline lechibaw  
#8 Posted : Tuesday, September 19, 2017 4:55:09 AM(UTC)
lechibaw
Private
Joined: 7/4/2015(UTC)
Posts: 31
France

It works wonder, thanks a lot both :)
Offline Unknown Editor  
#9 Posted : Tuesday, September 19, 2017 8:09:40 PM(UTC)
Unknown Editor
Major
Joined: 3/22/2017(UTC)
Posts: 278
Location: Some where on Earth

Thanks: 123 times
Was thanked: 69 time(s) in 59 post(s)
Originally Posted by: Jundiyy Go to Quoted Post

Ah yes lol, my mistake, did this in a hurry for him. Thanks for the reminder.


Well , to be Honest I have actually cheated in Question ; I've Already done it on some GLA CINE Units for specific Moments on my Map and Tested each at least 3 times , so I wouldn't know this too ...
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Users browsing this topic
Guest
Similar Topics
help modding marauder (Mapping & Modding Tutorials)
by lechibaw 9/18/2017 3:54:57 AM(UTC)
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.