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Offline Valentine  
#1 Posted : Friday, June 16, 2017 7:03:35 PM(UTC)
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Hey guys!
After I have enough experience in the modding, I will try to implement an idea.

Zombie mod with singleplayer campaign.
In total, there will be 4 different missions. Short, but good. I will do my best!
Not to easy, not to hard. I want a optimal difficulty.



About Zombies:

The classic zombie is based on "GLAInfantryTerrorist".
I have edit his suicide weapon to a zombiebite without explosive self-suicide.
Your unit dies after some seconds, just like a short deadly infection.
Zombies have 300% health from the default GLA terrorist.
They walks slow, like real zombies have to walk. I hate fast zombies in every games!
If all works perfect, I want to insert different types of enemies.



About Missions:

In every level, you will have some units and tasks.
I want produce a good survival feeling in the mod.
You can or must find support to complete the mission.
Briefings, cutscenes, action, and and and...



First preview of "Day 1"



Hope I can realize my idea, because I love zombie games! Smile
What do you think about this mod?
thanks 5 users thanked Valentine for this useful post.
AdrianeMapMaker on 6/16/2017(UTC), elliesy on 6/17/2017(UTC), SkyMix_RMT on 6/17/2017(UTC), UTD^Force on 6/17/2017(UTC), Unknown Editor on 6/18/2017(UTC)
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Offline qqqqqqqqqp  
#2 Posted : Friday, June 16, 2017 10:56:17 PM(UTC)
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Good idea seems a lot of people want do make a zombie mod so there two that I played. One just used regular terrorists models was fun but eh... felt like terrorist hunt not zombie survival. Wish you luck
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
thanks 1 user thanked qqqqqqqqqp for this useful post.
Valentine on 6/17/2017(UTC)
Offline AdrianeMapMaker  
#3 Posted : Saturday, June 17, 2017 3:56:53 AM(UTC)
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I can give some help with the mapping and scripting

Edited by user Saturday, June 17, 2017 4:15:33 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked AdrianeMapMaker for this useful post.
Valentine on 6/17/2017(UTC)
Offline Unknown Editor  
#4 Posted : Saturday, June 17, 2017 5:12:30 AM(UTC)
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And I can be a Hater , Because I don't really Like Zombie Mods but I'll help if I could Big Smile
I can Also Improve Scripts and Some of the Codes used for it too Wink

Edited by user Saturday, June 17, 2017 5:19:04 AM(UTC)  | Reason: To Add a Reason for my Last Edition but there is not Enough Space

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
thanks 1 user thanked Unknown Editor for this useful post.
Valentine on 6/17/2017(UTC)
Offline Valentine  
#5 Posted : Saturday, June 17, 2017 5:55:18 AM(UTC)
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Thanks for feedback! Smile Thumb Up

Originally Posted by: qqqqqqqqqp Go to Quoted Post
...used regular terrorists models was fun but eh... felt like terrorist hunt not zombie survival...

Absolute correct! And that is what I not want to do.

@Unknown Editor & adrianemapmaker

Sounds good and I will contact you if I need help.
Every help is welcome to complete the mod.

Question:
What do you think, is a must-have for a zombie mod?

Edited by user Saturday, June 17, 2017 6:01:54 AM(UTC)  | Reason: Not specified

Offline Annihilationzh  
#6 Posted : Saturday, June 17, 2017 7:26:29 AM(UTC)
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There's no mention of dead people turning into zombies. Is that a design choice or do you want help coding it?
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 2 users thanked Annihilationzh for this useful post.
UTD^Force on 6/17/2017(UTC), Unknown Editor on 6/18/2017(UTC)
Offline Unknown Editor  
#7 Posted : Saturday, June 17, 2017 3:51:49 PM(UTC)
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Nice Idea ; so , We'll need A kind of OCL Like Salvage Crates that creates by GLA ; So , We'll Need to add A Kind of Science to the Player Template of Enemy Player , Like SCIENCE_GLA which makes GLA forces able to create Salvages .
But mabey just adding a Death ModuleTag could be Enough .
So , The Infantry killed by Any Unit , Kindof : Zombie ; example
Needs to become a Zombie on other Player's Team .
I think I Can Find and Create the Code about It .
And They'll Need their own 3D Models .
Might be Found some nice Models in W3D directory , It's so Huge .
Otherwise I'm not Good at it :-(
Also , Must Include Textures , Sounds and ETC ...
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline AdrianeMapMaker  
#8 Posted : Saturday, June 17, 2017 8:37:18 PM(UTC)
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Originally Posted by: Valentine Go to Quoted Post

Question:
What do you think, is a must-have for a zombie mod?


aahh ... a Big boss with unique model

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Offline qqqqqqqqqp  
#9 Posted : Saturday, June 17, 2017 8:46:21 PM(UTC)
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Possibly a survival set a time limit and hold out till its over?? Those are always fun. Story element made camp and a random horde found you?? Survive the night
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes

Want a peek? Visit this page
Advanced warfare
Offline AdrianeMapMaker  
#10 Posted : Saturday, June 17, 2017 8:50:30 PM(UTC)
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Nice request 9q_1p
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Offline Unknown Editor  
#11 Posted : Sunday, June 18, 2017 3:20:31 AM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
There's no mention of dead people turning into zombies. Is that a design choice or do you want help coding it?


So , I Actually did It in a Case that Rebels can Clone Themselves By Infantry , But There is Only One Problem , "Dead People Will Spawn as Rebel Zombies On Their Last Team" ; Their Team Won't be Changed to their Enemy !

Here is the Project as a Map :

Edited by user Sunday, June 18, 2017 4:33:40 AM(UTC)  | Reason: To Remove The Reason But Unfortunately I Replaced it :-( Also Place Space "Map:"

File Attachment(s):
ZM_Test.rar (29kb) downloaded 44 time(s).
Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Offline AdrianeMapMaker  
#12 Posted : Monday, June 19, 2017 7:45:28 AM(UTC)
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________________________________________
Like the logic of giving them an unique
CreateObjectDie ...(but you had one mistake about that Unknown editor)
______________________________________________________________________


It may be good to place the unique ocl in the zombie then it will be spawn after he killed something (by Hitting Somebody).... something that in a weapon
_____________________________________
In OCL:
Code:

ObjectCreationList OCL_HumanCreateDie
  CreateObject
    ObjectNames = DefaultZombie
    IgnorePrimaryObstacle = Yes
    Disposition = SEND_IT_OUT
    DispositionIntensity = 4
    Count = 1
    RequiresLivePlayer = Yes
  End
End


In Weapon : Add this line
Code:

Weapon ZombieBite
  PrimaryDamage         = 999999.0
  PrimaryDamageRadius   = 0.0       ; 0 primary radius means "hits only intended victim"
  AttackRange           = 1.0   
  DamageType            = SMALL_ARMS
  DeathType             = NORMAL
  WeaponSpeed           = 999999.0  ; dist/sec (huge value == effectively instant)
  FireSound             =                ;"Your Default Bite Sound"
  RadiusDamageAffects   = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots     = 1000           ; time between shots, msec
  ClipSize              = 0              ; how many shots in a Clip (0 == infinite)
  ClipReloadTime        = 0              ; how long to reload a Clip, msec
  FireOCL = OCL_HumanCreateDie           ; Zombie Spawner when he bites zombie will spawn
End

______________________________________

Edited by user Monday, June 19, 2017 8:08:20 AM(UTC)  | Reason: Not specified

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thanks 1 user thanked AdrianeMapMaker for this useful post.
Unknown Editor on 6/20/2017(UTC)
Offline Annihilationzh  
#13 Posted : Monday, June 19, 2017 10:57:42 AM(UTC)
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Simplest way I can think of (not counting adriane's insta-kill version) is to have the rangers/etc spawn a dead body when they die. The dead body would be immune to every damage type except one. Then the zombies would have a secondary weapon that can only damage the dead bodies - with an OCL when they 'kill' the dead body to spawn the zombie.

You could also mess around with invisible units/projectiles to get it working. There's quite a few ways really.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 2 users thanked Annihilationzh for this useful post.
Unknown Editor on 6/20/2017(UTC), UTD^Force on 6/20/2017(UTC)
Offline Valentine  
#14 Posted : Wednesday, June 21, 2017 5:59:43 AM(UTC)
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Thanks for help!

Can someone tell me, how to add fog in a map? I mean not fog of war.
And how to add sounds?

The mod is german (Stunde Null), but want it in english (Zero Hour) too.
Need help here too, because I have only the game in german.

Edited by user Wednesday, June 21, 2017 6:03:06 AM(UTC)  | Reason: Not specified

Offline Unknown Editor  
#15 Posted : Wednesday, June 21, 2017 6:44:24 AM(UTC)
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About Fog , It will Requir a Kind of Unit , That'll cause Lag or mabey can be done by Weather but I don't think that'll work nice but I Know a way to Affect the Color of train and water in EDIT/Global Light Options , It's may not worth but You may can use it for Sth in your map .
Ambient = the Defualt Color , Affects Everything
Sun = Affects Shadows and Bright of Units
Accent 1 = Train
Accent 2 = Water

Edited by user Wednesday, June 21, 2017 6:48:19 AM(UTC)  | Reason: Not specified

Asking is Not a Problem , Problem is Not to Know Something .

Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
thanks 2 users thanked Unknown Editor for this useful post.
AdrianeMapMaker on 6/21/2017(UTC), Commander Newgate on 4/13/2019(UTC)
Offline AdrianeMapMaker  
#16 Posted : Saturday, June 24, 2017 10:39:15 PM(UTC)
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i have many idea about this mod and i wanna help it out ... can you share the assets here so i can help you


Big Smile Big Smile Thumb Up

Edited by user Saturday, June 24, 2017 10:40:24 PM(UTC)  | Reason: Not specified

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Offline Valentine  
#17 Posted : Monday, April 8, 2019 8:59:24 AM(UTC)
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Hello guys.
Very late answer I know, but I have sad news.
My harddrive crashed and I lost all my work of Zero Hour.
The zombie mod is gone :( My fault, no backup.

I can't no longer work on it since last year.
I'm sorry, the mod is dead.
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