Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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So , I added this as a Weapon of Some Elite Stinger Soldiers to Map.ini : Code:Weapon Upgraded_StingerMissileWeapon
PrimaryDamage = 75.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 275.0
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 750 ; ignored for projectile weapons
ProjectileObject = StingerMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
FireFX = FX_StingerMissileIgnition
FireSound = StingerMissileWeapon
ProjectileDetonationFX = WeaponFX_StingerMissileDetonation
AntiAirborneVehicle = No
AntiAirborneInfantry = No
AntiGround = Yes
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP rocket upgrade
ProjectileCollidesWith = STRUCTURES
End
Weapon Upgraded_StingerMissileWeaponAir
PrimaryDamage = 100.0
PrimaryDamageRadius = 10.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 500.0
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 600 ; ignored for projectile weapons
ProjectileObject = StingerMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 1500 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
FireFX = FX_StingerMissileIgnition
FireSound = StingerMissileWeapon
ProjectileDetonationFX = WeaponFX_StingerMissileDetonation
AntiAirborneVehicle = Yes
AntiAirborneInfantry = No
AntiGround = No
AntiBallisticMissile = Yes
ProjectileCollidesWith = STRUCTURES
End
Object GC_Slth_GLAInfantryStingerSoldier
WeaponSet
Conditions = None
Weapon = PRIMARY Upgraded_StingerMissileWeapon
AutoChooseSources = PRIMARY FROM_PLAYER FROM_AI FROM_SCRIPT
Weapon = SECONDARY Upgraded_StingerMissileWeaponAir
PreferredAgainst = SECONDARY BALLISTIC_MISSILE AIRCRAFT
End
End
That is a Weapon set with less Reload timing and More Damage and Range . It works with no Error Messages but it just Doesn't have any missiles Shooting ! It just Contains the Shooting Animation and Damage to the Enemy But no Missiles will be Shown ! I don't know What did I Miss , Please Help ! Thanks For Reading . |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
1 user thanked Unknown Editor for this useful post.
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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Sorry to say but projectile based weapons don't work in a map.ini. However you could add two stinger soldier weapons to the PRIMARY and SECONDARY and make it fire two rockets at a time. Edited by user Monday, May 22, 2017 7:44:18 AM(UTC)
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1 user thanked SkyMix_RMT for this useful post.
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Major Joined: 3/22/2017(UTC) Posts: 278 Location: Some where on Earth
Thanks: 123 times Was thanked: 69 time(s) in 59 post(s)
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Owh , Thanks for Telling me , At list as You said I can Make it 2 times more Powerful and that's Cool enough . THANKS . |
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel Static : Launch Delayed Reason : Uncool Terrain - Old Logic in use - Lack of Performance Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300% |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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but microwave fireweaponupdate behaviour is work for map.ini when I put all of my unit have fireweaponupdate behaviour but rather destroy things around it than focus only infsntry
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Major Joined: 2/21/2015(UTC) Posts: 386 Thanks: 80 times Was thanked: 132 time(s) in 96 post(s)
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It works if you use existing ones, it doean't work if you modify or create your own like unknown editor did. Edited by user Tuesday, May 23, 2017 3:52:35 AM(UTC)
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