Hello Pasha,
sorry for the delay, I am finally done.
The requested pictures will be done asap, maybe this week, more likely next week.
Here are the map descriptions:
aod – GC LaserGeneral – final
Type: Survival
Difficulty: Very Hard
Number of Players: 3Quote:IMPORTANT: Put a vGLA Computer Enemy in the 4th game slot.
Words by the creator:
Nicely balanced AOD Map without lag for three tough human players. Not recommended for new players, extremely difficult final attack waves. Based on the Lazer Generals Challenge from Zero Hour.
Highly aggressive land and air unit waves will attempt to terminate you from all sides, so you better block off all the ramps asap. 20 normal waves followed by 4 hard boss waves and a final boss unit. Lazer General recommended for all human players. On "Easy" and "Normal", an allied AI Dozer will automatically support you by building some lazer turrets and other stuff. Be proud if you make it to the final boss. Feel like a champ if you manage to destroy it before it destroys you. We managed it only once. Ever.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
aod - cute v08
Type: Hold the Line
Difficulty: Hard
Number of Players: 4Quote:IMPORTANT: Put a vGLA Computer Enemy in the 5th game slot.
Words by the creator:
Nicely balanced AOD Map without lag for up to four human players. Prevent units from entering the area at the bottom. Challenging, but not impossibly difficult. You will start with $10,000, $15,000 or $20,000, depending on the difficulty setting of the comp. 24 waves plus 1 boss wave.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
aod - mini v04
Type: Hold the Line
Difficulty: Normal
Number of Players: 4Quote:IMPORTANT: Put a vGLA Computer Enemy in the 5th game slot.
Words by the creator:
Very small and fast-paced AOD Map. 20 waves, you will start with $10,000, $15,000 or $20,000, depending on the difficulty setting of the comp. Land and air. Quite challenging.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
i^love^ minimissions v120
Type: Special
Difficulty: Hard
Number of Players: 6Quote:IMPORTANT: Put a vGLA Computer Enemy in the 5th game slot.
Words by the creator:
Absolutely unique map, featuring 12 tiny and fun missions, minigames and riddles. Can be played by 1-4 human players and technically works like a race, but don't focus too much on being the fastest. Help each others with tips. In some missions you can even work together. The later minigames are very, very difficult. Mission 10 was only ever beaten by a handful of people. You can skip missions if you are stuck for longer than 5 minutes. All missions and functions of the map are easy to understand and delivered through in-game-briefings.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
No Money AoD Final Version
Type: Hold the Line
Difficulty: Normal
Number of Players: 4Quote:IMPORTANT: ALL players need to use vGLA! Put a vGLA Computer player in the 5th Slot.
Words by the creator:
Unique style AOD Map with nice balancing and very good performance for up to four human players. Not super hard, but very fun. You can only build and move units, no buildings can be constructed. 20 Waves. Earn cash via cash bounty, upgrade boxes and money crates, but watch out for demo traps. Please pick vGLA for all players, including the computer enemy.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
racemap #2 final
Type: Race
Difficulty: Normal
Number of Players: 6Quote:IMPORTANT: Please pick vGLA for every human player. No comp required.
Words by the creator:
The second online racemap I created. Play with up to 6 racers. A lot of trains and traps. Not very difficult, simple design. Good for new players.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
racemap #3 final
Type: Race
Difficulty: Very Hard
Number of Players: 6Quote:IMPORTANT: Please pick vGLA for every human player. No comp required.
Words by the creator:
The third online racemap I created. Play with up to 6 racers. A horrific amount of trains to dodge. Very difficult, not recommended for new players. Some unique traps and ideas, even a nicely hidden shortcut!
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
boss aod final
Type: Hold the Line
Difficulty: Normal
Number of Players: 3Quote:IMPORTANT: Put a vGLA Computer Enemy in the 4th game slot.
Words by the creator:
Fun AOD exclusively with boss units, created under my old alias [TnT]. Being made in summer 2008, this was the first boss unit aod map in existence of zero hour and was later re-made by "Me Myself and Pi". It's pretty bare-bone, fun and simple. Quite difficult.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
mission --- the i^love^ aod map FINAL
Type: Hold the Line
Difficulty: Expert
Number of Players: 4Quote:IMPORTANT: Put a vGLA Computer Enemy in the 5th game slot.
Words by the creator:
You possibly know the version "the i^love^aod map (final#2v3)", which is the modified version of this map created by "Me, Myself & Pi" and can also be found here on pashacnc.com. My original version is quite a lot more difficult and quite a lot less laggy, has no intro, and is actually over if you killed the final boss.
One of the hardest AOD maps in existence and the hardest one I ever created. To be honest, we never managed to destroy the final boss. In our best run he was down to roughly 10% health.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
remake of i^love^ aod map - final version
Type: Hold the Line
Difficulty: Very Hard
Number of Players: 4Quote:IMPORTANT: Put a vGLA Computer Enemy in the 5th game slot.
Words by the creator:
Very barebone, fool-prove concept and design but still possibly the most unique and entertaining AOD in existence. A lot of concepts and techniques are not used in any other AOD map. The map features REAL sneak attack tunnel usage by AI, actually moving Cows, actual plane formations at full speed, mini infantry units, moving boss "buildings" and quite a few more unique features, all without requiring an .ini file. I am sure you will feel entertained. The map is very difficult if you set the comp to "Hard".
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
i^love^race map reloaded
Type: Race
Difficulty: Hard
Number of Players: 6Quote:IMPORTANT: Please pick vGLA for every human player. No comp required.
Words by the creator:
The very first working online racemap EVER created for Zero Hour. Play with up to 6 racers. The map is huge and challenging and takes quite a lot of time to finish.
As in all of my maps there's no map.ini file, so the game works perfectly fine by simply hosting and transfering the map in Multiplayer. Have fun!
Edited by user Thursday, April 26, 2018 12:12:25 PM(UTC)
| Reason: Not specified