Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

2 Pages12>
Options
Go to last post Go to first unread
Offline AdrianeMapMaker  
#1 Posted : Tuesday, May 9, 2017 10:16:45 PM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Well ive done modeling and i need some help about texturing
and some little coding check hehe
UserPostedImage

About the model:
it is a capturable bombardment cannon where supposed to be captureable tech
which is done already in coding

Edited by user Tuesday, May 9, 2017 10:46:29 PM(UTC)  | Reason: Not specified

File Attachment(s):
Mortar_A2.zip (52kb) downloaded 9 time(s).
Code.zip (58kb) downloaded 9 time(s).
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





thanks 1 user thanked AdrianeMapMaker for this useful post.
elliesy on 5/10/2017(UTC)
Sponsor
Offline elliesy  
#2 Posted : Wednesday, May 10, 2017 2:27:53 AM(UTC)
elliesy
Major
Joined: 2/26/2016(UTC)
Posts: 222
Philippines
Location: Manila

Thanks: 242 times
Was thanked: 10 time(s) in 9 post(s)
call Acidbrain ... i think he's good in texturing i saw him work
to mr hymn model ....
Offline mr_hymn_  
#3 Posted : Wednesday, May 10, 2017 3:26:37 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

Thanks: 63 times
Was thanked: 145 time(s) in 127 post(s)
I can do it too but not as good as Acidbrain

If you look into my recent post of wall and gate. you will see my own model and texture that I am actually made by myself.
thanks 1 user thanked mr_hymn_ for this useful post.
elliesy on 5/10/2017(UTC)
Offline acidbrain  
#4 Posted : Wednesday, May 10, 2017 5:52:08 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
I can look into it but i am very busy with new software atm, making an ini editing application.
Oh and Mr_Hymm_, i will upload your wall soon, am busy with so many things that i forgot about those models, sorry for that, going to upload the default models and textures, i can try to create the damaged and snow textures but i really suck at it, maybe someone else is better in creating damaged and snow textures...

btw here is a sneak preview of my new software, just started with it so expect a lot of changes..:P
You can drag and drop an ini file and all the objects or particlesystems or whatever ini you load will be displayed in a root on the left panel, if you select an object in the root it will be selected in the textarea so you dont have to use ctrl-f anymore...:P
The list is in alphabetical order so your object is easy to find.
stuff

atm i feel sick so all projects are on hold...

@Adriane
Do you want that cannon to be under ground until the enemy comes within the attackrange?
It would look cool if the cannon comes from under the ground, attacks and when there are no enemies in the attack range the cannon goes under ground again...

Greetz

Edited by user Thursday, May 24, 2018 1:01:00 PM(UTC)  | Reason: Secret

Panem et kirkinses
thanks 5 users thanked acidbrain for this useful post.
AdrianeMapMaker on 5/10/2017(UTC), elliesy on 5/10/2017(UTC), mr_hymn_ on 5/10/2017(UTC), zero hour mad map maker on 5/11/2017(UTC), Unknown Editor on 5/12/2017(UTC)
Offline AdrianeMapMaker  
#5 Posted : Wednesday, May 10, 2017 5:57:05 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Great Job
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





thanks 1 user thanked AdrianeMapMaker for this useful post.
acidbrain on 5/10/2017(UTC)
Offline elliesy  
#6 Posted : Wednesday, May 10, 2017 8:02:44 AM(UTC)
elliesy
Major
Joined: 2/26/2016(UTC)
Posts: 222
Philippines
Location: Manila

Thanks: 242 times
Was thanked: 10 time(s) in 9 post(s)
Originally Posted by: acidbrain Go to Quoted Post
I can look into it but i am very busy with new software atm, making an ini editing application.
Oh and Mr_Hymm_, i will upload your wall soon, am busy with so many things that i forgot about those models, sorry for that, going to upload the default models and textures, i can try to create the damaged and snow textures but i really suck at it, maybe someone else is better in creating damaged and snow textures...

btw here is a sneak preview of my new software, just started with it so expect a lot of changes..:P
You can drag and drop an ini file and all the objects or particlesystems or whatever ini you load will be displayed in a root on the left panel, if you select an object in the root it will be selected in the textarea so you dont have to use ctrl-f anymore...:P
The list is in alphabetical order so your object is easy to find.
stuff

atm i feel sick so all projects are on hold...

@Adriane
Do you want that cannon to be under ground until the enemy comes within the attackrange?
It would look cool if the cannon comes from under the ground, attacks and when there are no enemies in the attack range the cannon goes under ground again...

Greetz

.
.
.
.

Please Sir Acidbrain ... make the software like color coding for easily to identify the modders ,
more power to you and your excellence work.... i search the feature like if editing session make user save it directly .. cause when i'am using in notepad++ when i try to save it nothing changes. .. tnx

thanks 1 user thanked elliesy for this useful post.
acidbrain on 5/10/2017(UTC)
Offline mr_hymn_  
#7 Posted : Wednesday, May 10, 2017 9:40:40 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

Thanks: 63 times
Was thanked: 145 time(s) in 127 post(s)
That awesome. I wish I could use it too.
thanks 1 user thanked mr_hymn_ for this useful post.
acidbrain on 5/10/2017(UTC)
Offline acidbrain  
#8 Posted : Wednesday, May 10, 2017 6:38:17 PM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
What about this...
UserPostedImage
UserPostedImage

Greetz
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
mr_hymn_ on 5/10/2017(UTC)
Offline elliesy  
#9 Posted : Wednesday, May 10, 2017 7:38:34 PM(UTC)
elliesy
Major
Joined: 2/26/2016(UTC)
Posts: 222
Philippines
Location: Manila

Thanks: 242 times
Was thanked: 10 time(s) in 9 post(s)
And Sir AcidBrain don't forget to Opensource code your all editor that you invented
cause you said your always busy ... and we know some of modders here are have a
background in programming ..... to improve your work fast you need the modders
.
.
.
to give a suggestions and give some good output ang look to your editors..
. and well it see what happen.....
.
.
You need help SIr Acidbrain..:D happy Modding..:D

Edited by user Wednesday, May 10, 2017 7:40:09 PM(UTC)  | Reason: Not specified

Offline AdrianeMapMaker  
#10 Posted : Thursday, May 11, 2017 12:02:44 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Wow that was so coooooooooooooooooollllllllllllllllllllllll

thanks Acidbrain

so where's the attachment?

Edited by user Thursday, May 11, 2017 12:06:18 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





thanks 1 user thanked AdrianeMapMaker for this useful post.
acidbrain on 5/11/2017(UTC)
Offline mr_hymn_  
#11 Posted : Thursday, May 11, 2017 12:05:01 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

Thanks: 63 times
Was thanked: 145 time(s) in 127 post(s)
Using Nuke cannon logic isn't it.
Offline acidbrain  
#12 Posted : Thursday, May 11, 2017 12:19:55 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
Wow that was so coooooooooooooooooollllllllllllllllllllllll

thanks Acidbrain

so where's the attachment?


Made a neww texture, used the sdislab texture and copy/pasta'd the hatch stuff from the strategycenter on it, only have 2 models atm, like i said i feel like crap atm so i will try to create all conditionstates for you as soon as possible.

Originally Posted by: Mr_Hymn_ Go to Quoted Post
Using Nuke cannon logic isn't it.

Nope, used the captured state to open the hatch and show the cannon...
Here is my test code:
Code:

  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ; --- DAY ---
    DefaultConditionState
      Model              = MORTAR_A1
      TransitionKey      = DOWN_DAY
    End

    ConditionState = CAPTURED
      Model              = MORTAR
      WeaponLaunchBone   = PRIMARY Muzzle
      WeaponMuzzleFlash  = PRIMARY MuzzleFX
      WeaponRecoilBone   = PRIMARY Barrel
      Turret             = Turret01
      TurretPitch        = TurretEL
      TransitionKey      = UP_DAY
    End

    TransitionState = DOWN_DAY UP_DAY
      Model              = MORTAR_A1
      Animation          = MORTAR_A1.MORTAR_A1
      AnimationMode      = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags              = START_FRAME_FIRST
    End
  End  


Greetz

Edited by user Thursday, May 11, 2017 12:46:43 AM(UTC)  | Reason: Secret

Panem et kirkinses
Offline acidbrain  
#13 Posted : Thursday, May 11, 2017 12:24:23 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: elliesy Go to Quoted Post
And Sir AcidBrain don't forget to Opensource code your all editor that you invented
cause you said your always busy ... and we know some of modders here are have a
background in programming ..... to improve your work fast you need the modders
.
.
.
to give a suggestions and give some good output ang look to your editors..
. and well it see what happen.....
.
.
You need help SIr Acidbrain..:D happy Modding..:D


I'll see if i put my code on github but the app is far from finished so that will take a while...

Panem et kirkinses
Offline AdrianeMapMaker  
#14 Posted : Thursday, May 11, 2017 12:24:24 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Originally Posted by: acidbrain Go to Quoted Post

Nope, used the captured state to open the hatch and show the cannon...

That what i need

btw do we need those so many many alias condition state that i not ever knew what is all about?

Edited by user Thursday, May 11, 2017 12:46:18 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline acidbrain  
#15 Posted : Thursday, May 11, 2017 12:45:58 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
do we need those so many many alias condition state that i not ever knew what is all about?


It is not that hard...
The MORTAR model is the model with no animation and the A1 model is the model where the cannon rises from the ground.
The default conditionstate is the model with the closed hatch, you start the animation on the first frame and you set a transition key DOWN_DAY
I changed the code btw.
Code:

DefaultConditionState
      Model              = MORTAR_A1
      TransitionKey      = DOWN_DAY
    End


This code is for the model when it is captured, it is the model without the animation...
Code:

ConditionState = CAPTURED
      Model              = MORTAR
      WeaponLaunchBone   = PRIMARY Muzzle
      WeaponMuzzleFlash  = PRIMARY MuzzleFX
      WeaponRecoilBone   = PRIMARY Barrel
      Turret             = Turret01
      TurretPitch        = TurretEL
      TransitionKey      = UP_DAY
    End


This state is for the transition from default to captured and it plays the animation...
Code:

TransitionState = DOWN_DAY UP_DAY
      Model              = MORTAR_A1
      Animation          = MORTAR_A1.MORTAR_A1
      AnimationMode      = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags              = START_FRAME_FIRST
    End


Greetz
Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 5/11/2017(UTC)
Offline AdrianeMapMaker  
#16 Posted : Thursday, May 11, 2017 12:52:04 AM(UTC)
AdrianeMapMaker
General
C&C Labs Staff: Labs Staff MemberMaps Staff: Maps Staff Member
Joined: 3/8/2016(UTC)
Posts: 1,156
Philippines

Thanks: 312 times
Was thanked: 185 time(s) in 149 post(s)
Originally Posted by: acidbrain Go to Quoted Post

TransitionKey = DOWN_DAY


Did your entry named "DOWN_DAY" is a hard coded or you just put by yourself

btw the zip so i can base my work to yours

Edited by user Thursday, May 11, 2017 12:53:44 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

UserPostedImage





Offline mr_hymn_  
#17 Posted : Thursday, May 11, 2017 1:20:42 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

Thanks: 63 times
Was thanked: 145 time(s) in 127 post(s)
Originally Posted by: acidbrain Go to Quoted Post
Originally Posted by: adrianemapmaker Go to Quoted Post
Wow that was so coooooooooooooooooollllllllllllllllllllllll

thanks Acidbrain

so where's the attachment?


Made a neww texture, used the sdislab texture and copy/pasta'd the hatch stuff from the strategycenter on it, only have 2 models atm, like i said i feel like crap atm so i will try to create all conditionstates for you as soon as possible.

Originally Posted by: Mr_Hymn_ Go to Quoted Post
Using Nuke cannon logic isn't it.

Nope, used the captured state to open the hatch and show the cannon...
Here is my test code:
Code:

  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ; --- DAY ---
    DefaultConditionState
      Model              = MORTAR_A1
      TransitionKey      = DOWN_DAY
    End

    ConditionState = CAPTURED
      Model              = MORTAR
      WeaponLaunchBone   = PRIMARY Muzzle
      WeaponMuzzleFlash  = PRIMARY MuzzleFX
      WeaponRecoilBone   = PRIMARY Barrel
      Turret             = Turret01
      TurretPitch        = TurretEL
      TransitionKey      = UP_DAY
    End

    TransitionState = DOWN_DAY UP_DAY
      Model              = MORTAR_A1
      Animation          = MORTAR_A1.MORTAR_A1
      AnimationMode      = ONCE
      AnimationSpeedFactorRange = 1.0 1.0
      Flags              = START_FRAME_FIRST
    End
  End  


Greetz


I see.. I can do the animation.
Offline acidbrain  
#18 Posted : Thursday, May 11, 2017 1:40:02 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Here are the files, project is not finished yet, just to play around...:P

This is the new texture i made
UserPostedImage

Greetz
File Attachment(s):
Mortar.rar (161kb) downloaded 9 time(s).
Panem et kirkinses
thanks 2 users thanked acidbrain for this useful post.
mr_hymn_ on 5/11/2017(UTC), Unknown Editor on 5/12/2017(UTC)
Offline acidbrain  
#19 Posted : Thursday, May 11, 2017 1:50:02 AM(UTC)
acidbrain
General
Joined: 12/30/2011(UTC)
Posts: 982

Thanks: 95 times
Was thanked: 574 time(s) in 364 post(s)
Originally Posted by: adrianemapmaker Go to Quoted Post
Originally Posted by: acidbrain Go to Quoted Post

TransitionKey = DOWN_DAY


Did your entry named "DOWN_DAY" is a hard coded or you just put by yourself

btw the zip so i can base my work to yours


You can make your own TransitionKey name just as long as you enter the right name in the Transitionstate...

Lets take some scaffolding as example:
Code:

  ;Default state, no model
  DefaultConditionState
    Model         = None
    TransitionKey = DOWN_DEFAULT  ;<--- Can be any name
  End

  ;Scaffolding above ground state
  ConditionState    = PARTIALLY_CONSTRUCTED
    Model           = ABPwrPlant_A6
    Animation       = ABPwrPlant_A6.ABPwrPlant_A6
    AnimationMode   = MANUAL
    Flags           = START_FRAME_LAST
    TransitionKey   = UP_DAY  ;<--- Can be any name
    ParticleSysBone = SparksS01 BuildUpBlueSpark
    ParticleSysBone = SparksS02 BuildUpBlueSpark
    ParticleSysBone = SparksS03 SparksSmall
    ParticleSysBone = SparksS06 BuildUpBlueSpark
  End

  ;When scaffolding is rising from the ground animation/transition
  TransitionState = DOWN_DEFAULT UP_DAY  ;<---DOWN_DEFAULT to UP_DAY animation/transition
    Model           = ABPwrPlant_A6
    Animation       = ABPwrPlant_A6.ABPwrPlant_A6
    AnimationMode   = ONCE
    AnimationSpeedFactorRange = 1.0 1.0
    Flags           = START_FRAME_FIRST
  End

  ;When scaffolding is going back under the ground animation/transition
  TransitionState = UP_DAY DOWN_DEFAULT  ;<---UP_DAY to DOWN_DEFAULT animation/transition
    Model           = ABPwrPlant_A6
    Animation       = ABPwrPlant_A6.ABPwrPlant_A6
    AnimationMode   = ONCE_BACKWARDS
    AnimationSpeedFactorRange = 2.0 2.0  ; play at 2x speed
    Flags           = START_FRAME_LAST
  End


Greetz

Edited by user Thursday, May 11, 2017 1:54:22 AM(UTC)  | Reason: Secret

Panem et kirkinses
thanks 1 user thanked acidbrain for this useful post.
AdrianeMapMaker on 5/11/2017(UTC)
Offline mr_hymn_  
#20 Posted : Thursday, May 11, 2017 2:06:50 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

Thanks: 63 times
Was thanked: 145 time(s) in 127 post(s)
Originally Posted by: acidbrain Go to Quoted Post
Here are the files, project is not finished yet, just to play around...:P

This is the new texture i made
UserPostedImage

Greetz


I was surprised with your photoshop skills. I can do but not that good. Most likely just simply trying to make a quick textures.
Users browsing this topic
Guest
2 Pages12>
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.