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It's working but I think I need to edit a lot.
Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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I thought this one going to be green missile. I made the baiknour detonation already but the nuke is not what I want. Anyone know the exact model of missile from zero hour usa mission 1? because I think I am using the right one but texture shown differently. And the I need to add rubble and damage for this nuke. Also how do I fix the missile not going up straight like china nuclear launcher.
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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One more that I need to ask. I am using my own special power for this baiknour and it doesn't do anything, no animation and nothing if I am click to launch a weapon game will be crash but when I am using the China nuclear missile special power everything is going really fine. Something wrong with this?
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Major Joined: 2/26/2016(UTC) Posts: 222 Location: Manila Thanks: 242 times Was thanked: 10 time(s) in 9 post(s)
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Originally Posted by: Mr_Hymn_ One more that I need to ask. I am using my own special power for this baiknour and it doesn't do anything, no animation and nothing if I am click to launch a weapon game will be crash but when I am using the China nuclear missile special power everything is going really fine. Something wrong with this? . . . . will be crash i think because... source code or Hardware problem ... |
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Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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Originally Posted by: elliesy Originally Posted by: Mr_Hymn_ One more that I need to ask. I am using my own special power for this baiknour and it doesn't do anything, no animation and nothing if I am click to launch a weapon game will be crash but when I am using the China nuclear missile special power everything is going really fine. Something wrong with this? . . . . will be crash i think because... source code or Hardware problem ... Nah! it's similar to my own ION cannon and modified particle cannon. It has to do with something, I can't remember what that was but as I remember the animation must take the special power time into the account and in this case the door remember the china nuke even I changed to kaiknour. Anyway I will make this model set on the ground, remove the leg and make animation slower also increase the size of the nuke because missile is nearly 2 times bigger than china neutron missile.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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same Here ive got the same results as you "No animation" But "There's An Explosion" |
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It's working but I think I need to edit a lot.
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