Private Joined: 4/19/2017(UTC) Posts: 28
Thanks: 10 times Was thanked: 3 time(s) in 3 post(s)
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Actually my maps look bad , the ground texturing, buildings and roads. How much time does it take to create a good-looking map ? Shoud I start at buildings, roads or the cliffs and textures ?
Thanks !
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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If you Know the basics this should be easy for you .. if Not, Try to Click this link: HereMy own Tip:Cliff Should Have 2 or 3 Texture's If You want A Good Map Make Sure its Only 300 or less so you can focus on it more Try to Draw it Before make it on Worldbuilder Best example are already in the map section ... try to see them |
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1 user thanked AdrianeMapMaker for this useful post.
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Colonel Joined: 12/27/2013(UTC) Posts: 681 Location: MLP Thanks: 181 times Was thanked: 143 time(s) in 119 post(s)
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I learned all of my map detailing directly from EA's maps in MapZH.big/Maps.big. You should look at those and see if you can add their methods to your maps. Also, there is a great map maker on here by the name of GB who has immensely detailed maps! Have a look: http://www.cnclabs.com/d...ads/details.aspx?id=1817 |
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
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2 users thanked zero hour mad map maker for this useful post.
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General Joined: 3/8/2016(UTC) Posts: 1,156 Thanks: 312 times Was thanked: 185 time(s) in 149 post(s)
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Yah In The original game Files .. Good Examples |
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Colonel Joined: 8/13/2013(UTC) Posts: 817 Location: Middle east Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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GB's maps are better than EA's IMO :3
Yeah, just wanted to say that ^ :3
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UTD^Force
Moderator and former map reviewer CnC Labs |
1 user thanked UTD^Force for this useful post.
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