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Offline Resist  
#1 Posted : Monday, April 24, 2017 7:44:09 AM(UTC)
Resist
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Actually my maps look bad , the ground texturing, buildings and roads.
How much time does it take to create a good-looking map ?
Shoud I start at buildings, roads or the cliffs and textures ?

Thanks !
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Offline AdrianeMapMaker  
#2 Posted : Monday, April 24, 2017 8:47:36 PM(UTC)
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If you Know the basics this should be easy for you .. if Not, Try to Click this link: Here

My own Tip:
Cliff Should Have 2 or 3 Texture's
If You want A Good Map Make Sure its Only 300 or less so you can focus on it more
Try to Draw it Before make it on Worldbuilder
Best example are already in the map section ... try to see them

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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thanks 1 user thanked AdrianeMapMaker for this useful post.
Resist on 4/27/2017(UTC)
Offline zero hour mad map maker  
#3 Posted : Tuesday, April 25, 2017 12:30:00 PM(UTC)
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I learned all of my map detailing directly from EA's maps in MapZH.big/Maps.big. You should look at those and see if you can add their methods to your maps. Also, there is a great map maker on here by the name of GB who has immensely detailed maps!

Have a look: http://www.cnclabs.com/d...ads/details.aspx?id=1817
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
thanks 2 users thanked zero hour mad map maker for this useful post.
UTD^Force on 4/27/2017(UTC), Resist on 4/27/2017(UTC)
Offline AdrianeMapMaker  
#4 Posted : Wednesday, April 26, 2017 4:29:52 AM(UTC)
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Yah In The original game Files .. Good Examples
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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Offline UTD^Force  
#5 Posted : Thursday, April 27, 2017 9:40:39 AM(UTC)
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GB's maps are better than EA's IMO :3

Yeah, just wanted to say that ^ :3
Proud Muslim

UTD^Force

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thanks 1 user thanked UTD^Force for this useful post.
Resist on 4/27/2017(UTC)
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