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Offline elliesy  
#1 Posted : Thursday, April 20, 2017 7:57:06 PM(UTC)
elliesy
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Game for the coding QUIZ ..:D for fun
Yeah.... for the improvement of our skill..
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and for making something new ...
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Project is depends on the level..:D

Edited by user Thursday, April 20, 2017 8:02:42 PM(UTC)  | Reason: Not specified

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Offline zero hour mad map maker  
#2 Posted : Thursday, April 20, 2017 9:04:22 PM(UTC)
zero hour mad map maker
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Wait, what's this about?
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
Offline elliesy  
#3 Posted : Thursday, April 20, 2017 9:12:42 PM(UTC)
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About reviewing our modder capabilities i love changes ..:D Ma'am

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happy modding ..... :D
Offline mr_hymn_  
#4 Posted : Thursday, April 20, 2017 9:23:38 PM(UTC)
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OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol
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elliesy on 4/20/2017(UTC)
Offline elliesy  
#5 Posted : Thursday, April 20, 2017 9:48:23 PM(UTC)
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Originally Posted by: Mr_Hymn_ Go to Quoted Post
OK your assignment today. is to make any unit cost 0 and 0 buildtime. lol


this is i am talking about Sir Hymn ..:D i prepared become a private only not a captain..:D
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i wish some moderator here .... before you give a rank of a modder give a examination
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... not only base on her/him post
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exam like 1 to 50 or up to 100 ..:D
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modder job cool ...

Edited by user Thursday, April 20, 2017 9:53:07 PM(UTC)  | Reason: Not specified

Offline elliesy  
#6 Posted : Friday, April 21, 2017 3:03:33 AM(UTC)
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i change it
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code: buildcost = 0
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i am right Mr Hymn ..:D
Offline mr_hymn_  
#7 Posted : Friday, April 21, 2017 5:57:03 AM(UTC)
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Correct. How about BuildTime ?
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elliesy on 4/21/2017(UTC)
Offline AdrianeMapMaker  
#8 Posted : Friday, April 21, 2017 6:00:06 AM(UTC)
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Level1 ;Ok do This :

Go Make Mr JarmenKell Climb Cliffs ; This is Easy , PromiseBig Smile Thumb Up .

Edited by user Friday, April 21, 2017 7:22:25 AM(UTC)  | Reason: Not specified

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb

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elliesy on 4/21/2017(UTC)
Offline elliesy  
#9 Posted : Friday, April 21, 2017 8:41:34 AM(UTC)
elliesy
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Originally Posted by: Mr_Hymn_ Go to Quoted Post
Correct. How about BuildTime ?


Required to edit:DATA\INI\Object\factionUnit.ini

and search this example

BuildTime = 20.0 ;in seconds changes to 0

Happy modding ..:D Sir

Edited by user Friday, April 21, 2017 8:43:54 AM(UTC)  | Reason: Not specified

Offline elliesy  
#10 Posted : Friday, April 21, 2017 9:09:45 AM(UTC)
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Originally Posted by: adrianemapmaker Go to Quoted Post
Level1 ;Ok do This :

Go Make Mr JarmenKell Climb Cliffs ; This is Easy , PromiseBig Smile Thumb Up .


Located inside the INI.big
Required file to edit: Data\INI\Locomotor.ini

Locomotor JarmenKellLocomotor

Surfaces = GROUND RUBBLE CLIFF




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AdrianeMapMaker on 4/21/2017(UTC)
Offline mr_hymn_  
#11 Posted : Friday, April 21, 2017 11:33:21 AM(UTC)
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Very good... What if to make JarmenKell able to walk on the water?
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elliesy on 4/22/2017(UTC)
Offline AdrianeMapMaker  
#12 Posted : Friday, April 21, 2017 10:55:55 PM(UTC)
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For Today Level2: Make The Unit AmericaPoliceOfficer is Available to Buildable to The Player America ... Harder One ;D.
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elliesy on 4/22/2017(UTC)
Offline elliesy  
#13 Posted : Saturday, April 22, 2017 11:07:49 PM(UTC)
elliesy
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Originally Posted by: Mr_Hymn_ Go to Quoted Post
Very good... What if to make JarmenKell able to walk on the water?

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i don't know it is possible
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cause surfaces property
is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can
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i am right MR. Hymn

Offline mr_hymn_  
#14 Posted : Sunday, April 23, 2017 1:36:10 AM(UTC)
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Originally Posted by: elliesy Go to Quoted Post
Originally Posted by: Mr_Hymn_ Go to Quoted Post
Very good... What if to make JarmenKell able to walk on the water?

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.
.
i don't know it is possible
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.
cause surfaces property
is only CLIFF, RUBBLE , GROUND ..... no SWIM ... but i remember tanya in RED ALERT 2 she can
.
.
i am right MR. Hymn



It's true but you can put WATER in. He will be able to walk on the water. No need to swim since General is not focus on navy force.
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elliesy on 4/23/2017(UTC)
Offline Zatsupachi  
#15 Posted : Sunday, April 23, 2017 2:42:35 AM(UTC)
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For units traversing water, simply have a locomotor with a SURFACE including WATER.

If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER
"It's precision_bomber."

Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mod...oads/death-label-ver-099

Next Episode:
precision_bomber's Zero Hour SCIENCE!
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elliesy on 4/23/2017(UTC)
Offline mr_hymn_  
#16 Posted : Sunday, April 23, 2017 3:24:58 AM(UTC)
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Originally Posted by: Zatsupachi Go to Quoted Post
For units traversing water, simply have a locomotor with a SURFACE including WATER.

If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER


Exactly!
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elliesy on 4/23/2017(UTC)
Offline elliesy  
#17 Posted : Sunday, April 23, 2017 6:04:46 AM(UTC)
elliesy
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Originally Posted by: Zatsupachi Go to Quoted Post
For units traversing water, simply have a locomotor with a SURFACE including WATER.

If you want the unit to swim-- you can animate it via ConditionState = OVER_WATER

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i try this ..:D Sir .... Zatsupachi .. tnx for the hint ... thank you
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more power ..Happy modding ..:D


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