Major Joined: 2/28/2017(UTC) Posts: 410 Location: Bangkok Thanks: 63 times Was thanked: 145 time(s) in 127 post(s)
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I see that the FX_Nuke is what something to set the nuke attribute. As I am myself is addicted to red color so I am changing my nuke in to red color instead of yellowish and orange explosion. So far I did it right but I am stuck at one point. My Nuke is almost completely redish tone. Nuke stem is red BUT the muchroom cloud on top still be color of orange/yellow explosion I want to change it to red. Anyone know? I saw some mod turn it to Green nuke, Awesome right? If I can change this. My Nuke will be completed. Because I changed the radiation area to red also.
This is the code. ; ---------------------------------------------- FXList FX_Nuke
ViewShake Type = SEVERE End
Sound Name = ExplosionNeutron End
ParticleSystem Name = NukeFlare InitialDelay = 0 0 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:90.0 End
ParticleSystem Name = NukeMushroomExplosion InitialDelay = 200 200 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:90.0 End
ParticleSystem Name = NukeMushroomCloudRing InitialDelay = 2000 2000 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:105.0 End
ParticleSystem Name = NukeRing Offset = X:0.0 Y:0.0 Z:5.0 End
ParticleSystem Name = NukeBlastWave InitialDelay = 300 300 UNIFORM ;In milliseconds ;Offset = X:0.0 Y:0.0 Z:45.0 Offset = X:0.0 Y:0.0 Z:15.0 End
ParticleSystem Name = NukeShockwaveInverted InitialDelay = 300 300 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:30.0 End
ParticleSystem Name = NukeMushroomStem InitialDelay = 2000 2000 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:30.0 End
ParticleSystem Name = NukeShockwave InitialDelay = 200 200 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:30.0 End
ParticleSystem Name = NukeMushroomRing InitialDelay = 1000 1000 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:50.0 End
ParticleSystem Name = NukeRadiationInitial InitialDelay = 3000 3000 UNIFORM ;In milliseconds Offset = X:0.0 Y:0.0 Z:0.0 End
End
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