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Offline mr_hymn_  
#1 Posted : Saturday, March 18, 2017 3:46:06 AM(UTC)
mr_hymn_
Major
Joined: 2/28/2017(UTC)
Posts: 410
Thailand
Location: Bangkok

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I see that the FX_Nuke is what something to set the nuke attribute.
As I am myself is addicted to red color so I am changing my nuke in to red color instead of yellowish and orange explosion.

So far I did it right but I am stuck at one point. My Nuke is almost completely redish tone.
Nuke stem is red BUT the muchroom cloud on top still be color of orange/yellow explosion I want to change it to red. Anyone know? I saw some mod turn it to Green nuke, Awesome right?

If I can change this. My Nuke will be completed. Because I changed the radiation area to red also.


This is the code.
; ----------------------------------------------
FXList FX_Nuke

ViewShake
Type = SEVERE
End

Sound
Name = ExplosionNeutron
End

ParticleSystem
Name = NukeFlare
InitialDelay = 0 0 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:90.0
End

ParticleSystem
Name = NukeMushroomExplosion
InitialDelay = 200 200 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:90.0
End

ParticleSystem
Name = NukeMushroomCloudRing
InitialDelay = 2000 2000 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:105.0
End

ParticleSystem
Name = NukeRing
Offset = X:0.0 Y:0.0 Z:5.0
End

ParticleSystem
Name = NukeBlastWave
InitialDelay = 300 300 UNIFORM ;In milliseconds
;Offset = X:0.0 Y:0.0 Z:45.0
Offset = X:0.0 Y:0.0 Z:15.0
End

ParticleSystem
Name = NukeShockwaveInverted
InitialDelay = 300 300 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:30.0
End

ParticleSystem
Name = NukeMushroomStem
InitialDelay = 2000 2000 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:30.0
End

ParticleSystem
Name = NukeShockwave
InitialDelay = 200 200 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:30.0
End

ParticleSystem
Name = NukeMushroomRing
InitialDelay = 1000 1000 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:50.0
End

ParticleSystem
Name = NukeRadiationInitial
InitialDelay = 3000 3000 UNIFORM ;In milliseconds
Offset = X:0.0 Y:0.0 Z:0.0
End

End
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